It looks like I won't be getting back home until it's past midnight so have a placeholder
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★ I'm feeling a lot more confident in phlebotomy class EXCEPT when it comes to the butterfly needle and hand draws. I have an easier time drawing from an arm vein I can't see but can feel but drawing from a more obvious hand vein is...beyond me????? It's just been so hard to get comfortable with the butterfly needle. :( We've only done about 5 venipunctures though so I suppose I shouldn't be surprised that I'm still struggling with basic things at this point.
★ Started my competitive mode placements in Overwatch and I have never played this well as D.va before:

but it ended in a draw, which means it doesn't have any effect on my rank and i'm extremely salty about it. THANKS, ASSAULT MODE. I wish there was something that could be done wrt the scoring or the map designs to make Assault maps faster, less frustrating and less prone to stalemates but like, the shitty experience that is 2CP has been a complaint since launch and there's been several minor rule tweaks and map design changes since then, none of which have made Assault any better. There was some talk at Blizzcon about the development of new game types for Quick Play/Competitive mode....if that ever sees the light of day maybe they can just retire Assault entirely.at least retire Hanamura and Temple of Anubis PLEASE
★ Also got my FIRST EVER play of the game as Sombra, although it was just Quick Play lol. (I guess I'm not 100% this is the first time I've done it b/c honestly I play this game way too much, but it sure FELT like my first Sombra POTG) I used to play Sombra a ton before her perma-invisibility buff but all but dropped her because I didn't get how to use her properly. I've been going back to her recently given that Tracer, my usual go-to, doesn't fare well against the tanky compositions being run in comp these days...and while I'm not fully comfortable with Sombra again (the translocater changes really fucked me up) something finally clicked with how to utilize her so I've been having more success lately.
★ Ran one match where my team went triple support (Lúcio/Moria/Brigette) on Dorado, and the other half of our team was Roadhog, Tracer and something else I can't remember, although it didn't matter because we managed to steamroll the team to the point it started to feel unfair. Triple support is one those unfortunate compositions that are fun enough to play as but when you are playing against it, it feels awful. It's also hard to figure out what to do about it, in terms of "what would Blizzard change in order to make this composition a little less dominant," because taken individually none of the supports feels OP, it's just when you stack on tons of HP recovery, damage mitigation and displacement/stun/boop abilities on top of each other that the game feels miserable. (unless your team is running an mirror match and you're executing better.)
★ I'm slowly making my way through Soulcalibur VI's single player modes and boy do I have some thoughts on how the story modes are unfolding. They're mostly positive thoughts, but there are some choices that I am not 100% on board with yet.
I'm literally falling asleep at my desk as I'm typing, though, so I'll leave it til tomorrow.
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★ I'm feeling a lot more confident in phlebotomy class EXCEPT when it comes to the butterfly needle and hand draws. I have an easier time drawing from an arm vein I can't see but can feel but drawing from a more obvious hand vein is...beyond me????? It's just been so hard to get comfortable with the butterfly needle. :( We've only done about 5 venipunctures though so I suppose I shouldn't be surprised that I'm still struggling with basic things at this point.
★ Started my competitive mode placements in Overwatch and I have never played this well as D.va before:

but it ended in a draw, which means it doesn't have any effect on my rank and i'm extremely salty about it. THANKS, ASSAULT MODE. I wish there was something that could be done wrt the scoring or the map designs to make Assault maps faster, less frustrating and less prone to stalemates but like, the shitty experience that is 2CP has been a complaint since launch and there's been several minor rule tweaks and map design changes since then, none of which have made Assault any better. There was some talk at Blizzcon about the development of new game types for Quick Play/Competitive mode....if that ever sees the light of day maybe they can just retire Assault entirely.
★ Also got my FIRST EVER play of the game as Sombra, although it was just Quick Play lol. (I guess I'm not 100% this is the first time I've done it b/c honestly I play this game way too much, but it sure FELT like my first Sombra POTG) I used to play Sombra a ton before her perma-invisibility buff but all but dropped her because I didn't get how to use her properly. I've been going back to her recently given that Tracer, my usual go-to, doesn't fare well against the tanky compositions being run in comp these days...and while I'm not fully comfortable with Sombra again (the translocater changes really fucked me up) something finally clicked with how to utilize her so I've been having more success lately.
★ Ran one match where my team went triple support (Lúcio/Moria/Brigette) on Dorado, and the other half of our team was Roadhog, Tracer and something else I can't remember, although it didn't matter because we managed to steamroll the team to the point it started to feel unfair. Triple support is one those unfortunate compositions that are fun enough to play as but when you are playing against it, it feels awful. It's also hard to figure out what to do about it, in terms of "what would Blizzard change in order to make this composition a little less dominant," because taken individually none of the supports feels OP, it's just when you stack on tons of HP recovery, damage mitigation and displacement/stun/boop abilities on top of each other that the game feels miserable. (unless your team is running an mirror match and you're executing better.)
★ I'm slowly making my way through Soulcalibur VI's single player modes and boy do I have some thoughts on how the story modes are unfolding. They're mostly positive thoughts, but there are some choices that I am not 100% on board with yet.
I'm literally falling asleep at my desk as I'm typing, though, so I'll leave it til tomorrow.