terabient: an odd fellow balances on the edge (Downwell)
Thursday night I tried out Carrion, a game in which you are a very large mass of flesh and teeth trying to escape a research facility. My experience so far:

In my first major encounter, I scuttled about in one of the shafts above the room I needed to clear, roaring to watch the reactions of the people inside. One thing that people do in reaction is shoot where they think you are, even if the terrain means there's no hope of them actually hitting you, and for some reason this utterly shocked me--I had just assumed enemies wouldn't panic shoot, and thought they must have had some unseen angle and were capable of damaging me. So I plopped out of the shaft, and because I still didn't have a great grasp on the controls I sort of pinballed around the room in a desperate attempt to avoid bullets. This did not work perfectly, but I did manage to batter the humans enough to kill them before they killed me. Then I had to pick out their various body parts from the debris to eat them, which due to my clumsiness ended up taking a fair amount of time as I kept dropping limbs just before they made it to my mouth(s), and had to flail around for them again.

In one of my last encounters before quitting, I did the "roar and scuttle through the air shafts" again (it's fun) only this time I dropped a piece of the ceiling onto a human, which caused her to tumble off screen; I assumed she died. I killed her two colleagues by tossing them at each other until they, um....fell apart. After consuming them I heard whimpering off-screen: the first person was still alive. Just as she had collected herself enough to pull out her gun, I tossed her down into a sort of murky, rocky pool of water a few levels down. I think she may have survived that too, but it didn't matter since I ate her after that.

In summation, Carrion is pretty good at making you feel scary and dangerous even if you don't know what you're doing. Would recommend.
terabient: Zer0 the Assassin after a kill (Borderlands: Zer0)
★ I finished the Commander Lilith and the Fight for Sanctuary DLC. My feelings are...mixed? The story bits are great, but the level cap increase was implemented in the weirdest way possible and honest to god, it took the community like an entire week to figure out what happened to Overpower levels and equipment. I spent most of my time from levels 72 to 80 wondering "what level is this thing that just dropped" and "can I use this--I guess so?" so THAT was a good time.

Spoilers ahead )
terabient: A robot drops a grenade (Borderlands: Claptrap - FIESTA TIME)
★ Last week the student I work with one-on-one cut her math worksheet in half and tried to pass off one half as the whole sheet. This is one of the cleverest things I have ever seen anyone do and while I made her do the other half of the sheet I really wanted to....not do that.

★ I've only been working at this school for a month and I've lost count of how many times I've been asked about staying on during summer school or next year. I can't give anyone an answer since I'm working through a placement agency, and the only reason I'm working at the school is because the district underhired at the beginning of the year and now they're scrambling to put bodies in classrooms. So, IN THEORY, the district will hire at least slightly more people than they did this year, as hiring LNAs through an agency is Not Cheap, but in practice it sounds like nobody is applying for open positions so maybe??? I will be here for summer school/next school year???? I don't mind but I am not impressed by the school district's personnel practices.

★ Since I've been paring down my physical video game collection for the past few months, my backlog has gone down considerably, and I'm trying to set aside at least an hour a day playing something instead of looking at a shelf full of stuff and getting overwhelmed by it. I've started several games, though I haven't finished any of them yet. I've sunk the most time into Tactics Ogre, which I never played when it first released on the PS1--I love the storyline so far but grinding new classes has become excruciating, so I'm taking a break for a few days. Whoever decided all classes start at level 1 should be punch...er, ashamed of themselves.

★ BORDERLANDS 2 HAS A NEW EXPANSION AND IT'S FREE AND HOPEFULLY WE LEARN WHAT THE FUCK WAS UP WITH THE END OF THE PRE-SEQUEL \o/

I'm not looking forward to the raised level cap tho, the exponential scaling made getting to level 72 one of the most painful grinds I've ever experienced. It's been years since I last played BL2 and in retrospect, the whole "overlevel" thing, and having it gated behind the Digistruct Peak arena, was a really weird way to handle the issues created by exponential scaling. I was hoping they'd ditch it in BL3 but I'm fairly certain they confirmed exponential rather than linear leveling is still in effect. :(

★ Meme: For ten days, I post an image from a video game that has impacted me without a single explanation and nominate somebody to take the challenge.

Chrono Trigger
terabient: an odd fellow balances on the edge (Downwell)
I got a few games during Steam's Lunar New Year sale, despite having an enormous backlog of games already and a dwindling budget. At least this time, I actually played them instead of letting them sit uninstalled in my library forever. Some thoughts:

Strange Telephone
its body split apart...but it seems fine

Okay, this wasn't actually part of the sale, but I did have a coupon for it that was about to expire. Strange Telephone is a pixel adventure game where you play as Jill, a girl who wakes up locked in a strange room. A floating, living phone named Graham serves as her only method of leaving the room: by dialing any six digit number, Jill can connect to a random "world" which may or may not have something that will help her escape to her own world.

The creator cites Yume Nikki as a direct inspiration for Strange Telephone, and while they share the same pixelated, eerie-cute aesthetic and gameplay that focuses on finding items and using them to interact with the strange worlds you encounter, Strange Telephone is more directed and linear than Yume Nikki, and less unsettling as well. It's also much smaller in scope; even though the potential number combinations you can call exceed 3 million, there are only 10 or so world 'templates' available, and each world is the size of a single screen length. (Exiting the world by walking off screen sends you to another number based on what your initial dial, i.e. if you dialed 222222, then walked off-screen right, you'd be in world 222223. I called about 7 numbers (2 given to you at the start of the game, then 5 numbers from my IRL address book) and between them I managed to see every generic world within an hour. The variety comes from the creatures and interactable items you find within each world, but there are not a lot of characters or items either so the fun that comes from exploring wears out quickly.

Being an adventure/escape the room game, there are a fair amount of puzzles. Unfortunately, they're not done particularly well; the clues given are pretty vague (if any are given at all) and a lot of puzzles lead to alternate endings and thus end up being self-contained--having absolutely no bearing on solving the major puzzle of the game, unlocking the door in your room. Thankfully, it's easy enough to brute-force most puzzles just by using your entire inventory on any object or character you come across. Eventually something will happen.

I ended up clearing the game in about 4 hours (11 endings, all items, completed library) and while it was an enjoyable game I probably won't be returning to it again.

....and I was going to write more, but I'm falling asleep at my desk so I'll continue tomorrow.
terabient: Mitsuru takes off her sunglasses (Persona: P4A Mitsuru)
from twitter, this "all these words make sense individually but not together" style headline: Farming Simulator Esports Expands with League and Farm-Tech Sponsors

things i have learned:

★ Farming Simulator League has a prize pool of $284,000 (US) what the F U C K

★ There's a FarmCon specifically for the Farm Simulator series, not for farm simulators in general or, uh, actual farming.

★ The competitive mode is 3v3 hay bale stacking

★ Logitech produces a line of Farming Simulator-specific controllers and is planning to expand this hardware line

★ Farming Simulator devs specifically barred farm-tech companies from sponsoring the league as they did not want to create conflicts of interest between sponsored teams and the league

★ Farming Simulator 2019 sold 1 million copies in the first 10 days of its release which lbr blows most video game sales out of the water and explains why all of the above exists

I, for one, am looking forward to the heated discussions on what is considered "cheap" "low-skilled" "uncompetitive" in team-based hay bale stacking and any other competitive farm activities the devs create.
terabient: ready to kick your ass, then cry about it (Soulcalibur: Siegfried VI artwork)
Taken from tumblr: For ten days, I post an image from a video game that has impacted me without a single explanation and nominate somebody to take the challenge.

Final Fantasy X-2


today's tag is [personal profile] fujicori! (i got ~fancy and used a virtual name drawing site this time)

Some other game stuff:

★ I got Downwell during the steam winter sale and uhhhh I LOVE IT. Very disappointed in myself for dying to bats like 90% of the time. Very pleased that one of the abilities you can get is gaining health by eating the bodies of your enemies. I also think this might be one of those games I play for a long time but never actually beat.

★ In Overwatch I've been trying to re-focus on improving my support play--for the past few competitive seasons I've basically been a D.va one-trick with some DPS fills when necessary (which happened more often than usual during the last two seasons.) But I feel like D.va + hitscans that aren't McCree is too narrow a hero pool and my performance is too streaky on DPS to make them my main role. I've been trying to get better at shotcalling as well, since I think I've got decent enough awareness to do so, at least for my rank...it's gone alright so far? At least when I'm playing Mercy or Lucio (I've had a few games where I've literally told the team's Reinhardt what to do, like "drop your shield and start swinging" levels of micromanaging...) I'm struggling a lot with Zenyatta, my aim is okay but I never feel like I'm using discord efficiently. I just kinda pick whoever's closest to me, or the Widow if they have one lol. I don't really know what to look for in terms of prioritizing discord targets :/

★ Soulcalibur VI released a balance patch last week and i've spent an inordinate amount of my free time trying to figure out how badly my main has been nerfed. (A LOT LOL) I've worked out how most of the changed stuff works, at least at a basic level, but I'm kind of nervous about posting it on public forums because I've never labbed stuff like this before, and I'm worried about being wrong. Only, being wrong is totally normal thing when you're trying to suss out game mechanics and it usually takes a group effort to do so...I shouldn't be nervous, but I am anyway hahAAA. I've just been sitting on this growing txt. file trying to talk myself into posting it.
terabient: Celica eats Pocky and plays video games (celica: gaming is srs business)
Taken from tumblr: For ten days, I post an image from a video game that has impacted me without a single explanation and nominate somebody to take the challenge.

Phantasy Star: End of the Millenium


tagging [personal profile] tehexile, whose drabbles have made me think about PS a lot lately :) (of course, don't feel pressured to do this if it doesn't interest you!)
terabient: A child holding a winged hat (Blazblue: bb!Tsubaki)
The Steam winter sale is almost done (it ends January 3rd), and i probably should have done this sooner, but here is a list of all the shmups I have played, their sale price, and my extremely biased thoughts on which ones are worth getting and which ones are not. d^_^b

Cream of the Crop

Danmaku Unlimited 2 ($0.99) - A straightfoward shmup with a beautiful esoteric soundtrack, a clean, minimalist graphic style and mechanics that are easy to grasp and connect in such a way that it's relatively easy to survive if that's what you focus on, but requires a high-risk, high reward approach for high scores.

Crimzon Clover ($1.99) A shmup classic and one that's frequently recommended by people who haven't obsessively played everything in the genre. Simple in the sense that gameplay boils down to "kill these waves of blisteringly fast enemies before they kill you," made difficult through brilliant enemy placement, variety and fiendish bullet patterns. Excellent boss design; the Stage 3 boss is one of my favorite fights in any game.

Trouble Witches Origin ($4.99) I cannot speak objectively about this game: it's probably my favorite shmup of all time. A horizontal cute 'em up where you control magical girls instead of ships, with a heavy emphasis on bullet cancelling rather than dodging. Has a large selection of characters to choose from, with very distinct ways of playing each one due to differences in shot type, familiars (a permanent 'option' that isnt' directly controlled) and magic barriers (the thing you use to cancel bullets). A little anemic on modes but the ones that exist (arcade/story, time attack and boss rush) are all very different from one another. For some reason has a rather robust storyline with a lot of cute art and an atrocious translation that makes everything hilarious whether it's intentional or not.

Ikaruga ($4.99) Another classic shmup. Has a "polarity" mechanic where you become immune to one type of bullet and you must switch frequently between types to get through patterns; doesn't feel like anything else in the genre. Rewards a more methodical approach compared to the pace of most shmups, so while it's not easy it's more approachable to those turned off by the twitchiness of more frenetic bullet hells.

Deathsmiles ($7.99) This is...another horizontal cute 'em up with magical girls instead of ships. It's quite possibly CAVE's (a legendary shmup developer) most popular release. Has a creepy/cute gothic lolita aesthetic and soundtrack. Notable for having a non-linear stage progression and the ability to set the difficulty on a per-stage basis, excluding the extra and final stages. This release has several modes with different mechanics, with some featuring an extra character and stage.

Worth your time

Hurricane of the Varstray ($1.99) Made by the same developers as Trouble Witches, this is a vertical shmup that takes on an edgy sci-fi look. Suffers the same awful translation as Trouble Witches, but the ~edgy quality leads to some truly spectacular turns of phrase (there's a lot of very bizarre swearing and insulting that goes on). Like Trouble Witches, you're expected to cancel bullets rather than weave through them; in fact, it's literally impossible to dodge patterns after a certain point as the enemies and their bullets literally fill every inch of the screen for the vast majority of the levels. Instead of dodging, you fill up a super meter that sets off a screen clearing laser, which charges up another meter that temporarily turns your ship invincible and allows you to ram into literally everything for points. Timing your laser/invincibility use to coincide with the heaviest waves of enemies is where the difficulty lies. It's also pretty grueling at 12 stages with a second loop on top of that, so it's not suitable for short play sessions, although there is a Caravan mode included.

Diadra Empty ($2.99) An arena shmup heavily remincient of Defender, you play as a young girl searching for her sister with her dragon friend. Has a level-up mechanic where you can purchase different upgrades in between stages such as extra options, faster shield recharging, greater speed, etc. Stages are cleared by surviving for a set amount of time, then killing the boss that appears. I have the Amazon release, and the Steam release was apparently riddled with bugs on launch, though it appears a patch has fixed that issue.

RefRain -prism memories- ($7.49) This is another shmup that eschews dodging for cancelling mechanics; at higher difficulty levels, bullet patterns are deliberately designed to be impossible to weave through. Using bombs converts enemies into prisms that charge your bullet-cancelling weapon, and proper use of bombs and bullet cancelling can wipe out bosses within a second. Has a cyberpunkish plot that influences the presentation in a unique way (the idea is that you're hacking into some kind of database and each character has her own user interface/operating system(I think?). One of the few shmups where the story isn't an afterthought or complete nonsense.

Mushihimesama ($7.99) Vertical shooter that offers several different modes of varying difficulty levels and altered scoring mechanics. Normal is a straightforward "kill everything, don't die" affair, Manic and Ultra modes have a more complex scoring system that revolves around collecting gems to increase the points received on killing an enemy, and the Arrange/Version 1.5 modes add even more changes. Stages and sprites are beautiful and unlike any other shmup on the market; you play as the titular "Bug Princess" travelling through forests, deserts and mountains in order to find the God of the Kouju, the giant bugs you happen to be shooting down (but also serves as your mount and options). Infamous for having a bullet pattern so difficult it took 13 years to figure out how to survive it.

ESCHATOS (Wonder pack with Judgement Silversword and Cardinal Sins) ($12.99) While it's possible to purchase ESCHATOS and Judgement Silversword/Cardinal Sins separately, there's no reason not to buy them together; ESCHATOS is a semi-3D spiritual successor to Judgement Silversword, one of the last games released for the Wonderswan system, and playing both offers a nice contrast in how perspective can alter otherwise identical mechanics. ESCHATOS offers a time attack mode where you have a limited amount of time to clear level checkpoints and various actions will increase or decrease the time you have left. Both JSS and ESCHATOS have simple, understandable mechanics and don't feel as punishing as other shmups, although I wouldn't call either of them easy.

Wait on it these are good games, but you can probably wait for another price drop

BULLET SOUL and BULLET SOUL INFINITE BURST ($5.99 each) For some reason, Bullet Soul and Infinite Burst are separate releases on Steam, while the 360 release (the version I own) has both Bullet Soul and Infinite Burst in a single package. Bullet Soul vanilla is a mediocre game; it has very little in the way of gameplay that elevates it from 'shoot things before they shoot you' beyond the bizarre choice to cancel an enemy's bullet pattern upon their death. This makes things forgiving to the point of dullness for significant portions of the game. The secondary modes like Caravan, Score Attack and Version B are more enjoyable but it's hard to recommend a game when the main mode is so boring. Infinite Burst is essentially an Arrange mode that adds a coin-collecting mechanic where coins bounce up from the bottom of the screen before floating away at the top; letting coins disappear lowers your score. Bombs are replaced with a super-shot mode that is charged by collecting coins, and instead of extends there is a shield system in place. Infinite Burst is a much better game, but it's also devoid of secondary modes due the split release. So uh, idk wait until they're bundled or something?

DoDonPachi Resurrection ($14.99) The most accessible of CAVE's legendarily difficult DoDonPachi series, this is...still a hard game. Comes with a plethora of arranged/reworked modes in addition to the base game, which itself can be a massive time sink with multiple loops with strict requirements to access them. Scoring revolves around keeping a combo counter constantly active by either killing stuff or having your focus shot on an enemy; the counter resets very quickly if you aren't hitting something. Unique to this installment is a laser beam system where you can push back enemy lasers with your ship's focus shot; this leads to some brutal laser-grids-overlapped-with-bullet-waves sections in later levels. A great game if you don't mind the steep learning curve to become remotely proficient, but I find it hard to recommend at $15 when Deathsmiles and Mushihimesama are both below $10.

DARIUSBURST Chronicle Saviors ($24.99) The latest, and possibly, last release in the long-running DARIUSBURST series, this game has like a bajillion different modes, 9 ships with distinct, unique mechanics (and even more available as DLC) fantastic boss design and a eerie, beautiful soundtrack that stands out in a genre where a good soundtrack is practically a requirement. It is, in fact, so stuffed with content (which explains its high base price tag) that it becomes a little overwhelming: I've only played the arcade mode and cannot tell you much of anything about other modes. Arcade mode itself is quite robust; instead of a fixed level progression there are branching paths after each stage cleared and the boss you face at the end is determined by the route you picked. As a series that began in the 80s it features many of the design choices that defined shmups from that era--horizontal scrolling, several weapon types that you upgrade by collecting powerups, and tends to fill the screen with environmental hazards and varied enemy spawns instead of curtains of bullets. Has a "burst" system where you charge up a laser that can be shot and directed in several directions while your ship stays in a fixed position; against bosses, you can "intercept" their laser attacks by activating your own just before the opposing laser hits, which leads to enormous damage and can wipe out bosses quickly if you're willing to to take the risk. There's actually nothing bad and a lot that's good about DBCS; if you're a fan of older style shmups like Gradius it's worth buying even at this price, given that this is the lowest it's ever been. Still, it's significantly more than literally every other shmup on Steam, so a bit hard to recommend in that respect.

Not recommended for various reasons, i didn't enjoy these

QP Shooting Dangerous!! ($2.39) I played this very intensely for about a week then dropped it and I've never felt the need to revisit it. Not especially bad just kind of generic. There is only one character but there are a lot of option formations available but that's about all I remember.

Redux: Dark Matters ($2.59) This is R-Type stripped down to the absolute basic mechanics. Uninspired level design, some okay-ish bosses. Tends to be really easy OR obnoxiously difficult as the higher difficulty level just takes away some of your resources. Weird sound design that sometimes makes it hard to tell if you're hitting something or absorbing stuff with your bit, so dumb, unexpected deaths do occur.

XIIZEAL ($5.99) Vertical shmup that has a side-shot mechanic that you access by rapidly wiggling your ship from side-to-side. You're supposed to wiggle your analog or arcade stick to wiggle the ship, but in the PC release you can bind that to a button. The side-shot and enemy spawn patterns encourage you to use more of the screen real estate than most shmups but gameplay is pretty standard besides that. Has well-crafted sprites but the design is standard sci-fi military stuff.

Astebreed ($9.99) I played this for about 30 minutes and for the life of me I cannot remember anything about the experience beyond "I didn't like it." Uh, you pilot mechas instead of ships and I think meleeing enemies is involved?
terabient: Drifloon blowing kisses (Pokemon: Drifloon kiss)
★ I had my final phlebotomy class today, and the important thing is, I passed the test with the worst score in the class orz I have a certification test next week but I can start applying for phlebotomy jobs now :o I'm not sure I will given how difficult I've found it, but at least it counts as contact hours for my LNA.

★ Google pushes a random assortment of gaming articles at me daily, some of which I understand and some which I do not, and sometimes I get stories like this: Fallout 76 canvas bags were given to social media influencers instead of the people who actually pre-ordered them? I'm not sure why Google thought this was RTMI given that I've played Fallout 4 for all of an hour, but then again, the Fallout 76 ongoing meltdown is fascinating enough to follow just for the drama alone. Everything surrounding it seems so....dumb? Why would you give away an item from an expensive premium game for FREE, to people who didn't need them, then replace the item you gave away with a low-quality version? Like just give the cheap bag to the '''''influencers''''' and let the people who actually pre-ordered the bag get....the exact thing they ordered???? EVERYTHING ABOUT THIS STORY IS SO STUPID

★ I think I might try some sort of posting schedule for December--not daily, but maybe weekly or bi-weekly. I forgot how enjoyable just sitting down and journaling can be. Maybe post in some semi-dead communities like [community profile] girlgamers too -- I've been thinking about doing some kind of 'your week in gaming' posts to encourage people to share what they're doing and hopefully start up some conversations.

Pink Gorilla gaming had another "Twitch Shopping Network" stream and I probably shouldn't have gotten anything but I ordered more Pokemon plushies.......they also have pre-orders up for a Gamecube console mod thing so that it can output in true HD and digital sound BUT even with a discount applied it's like $100. I think it would be a great present for my brother, who still throws Gamecube parties (lol), but $100 is...a lot for a HDMI input.
terabient: A girl looks up at a glowing machine (Blazblue: Izanami)
★ I finished up a bunch of paperwork for job related stuff today, then started studying for my phlebotomy class tomorrow...and ended up falling asleep for two hours W H O O P S. I got a call from the pharmacy for a refilled prescription during that time frame as well, so I started errands at, oh, 8:30 this evening. I also managed to get all the way to the post office before realizing I'd left the mail at home, so I had to drive back home then back to the post office. Also also, some of the main roads were washed out from the melting snowbanks and rain today, so I had to take several detours each way.

Then, because I'm a basic bitch at heart, I stopped at a Dunkin' Donuts to get a pumpkin spice coffee but they had closed, like, 10 minutes before I got there. I probably should have gone straight home after that, but I felt like I had to get SOMETHING I wanted but didn't really need tonight so I drove 5 miles down the road to a different Dunkin' Donuts that I knew would be open because I used to stop by there when I had an overnight shift in the area. Then it took 15 minutes to get home because of the aforementioned water issue. I might not be making the best life decisions right now...but at least the coffee was nice and I had a lot of it.

★ Game stuff: I did part of the tutorial in Blazblue Cross Tag Battle, and even though it uses a 4 button layout with only two of those buttons meant for attacking (the other two are dedicated to tag-related stuff) I still found it difficult to grasp beyond, like, the basics of autocombo and dedicated instant overhead moves. ~_~

I don't expect much from the story and nothing in the prologue suggests that I was wrong in this assumption, but I am glad to hear the dub voices for Blazblue again. I disliked Centralfiction's story and I think some of that is because I had to read its' vast amounts of stupid exposition instead of listening to it. Like it's a bit easier to tolerate walls of boring text when someone is passionately trying to sell it to you. And I've always preferred Noel's dub voice.

I played a few rounds of Overwatch and Soulcalibur VI. Nothing particularly exciting happened in Overwatch although I had a few games where dudes were mildly toxic about me picking Ashe >:| Also I headshot a blinking Tracer!!!, so now I have to quit Overwatch forever because I'm sure that will be my peak.

I was just grinding out the "play x number of matches online" type achievements in SCVI and ended up with an exactly 50% winrate, a rank up and a ragequit. Yay? ¯\_(ツ)_/¯

★ I've been...thinking about writing fic lately. Which doesn't amount to much, I suppose, but given that I haven't considered fic for months (years?) until Kinktober this year, it's a significant change for *me,* lol. It mostly boils down to no one writing the porn I want to read but tbh that's always been my single greatest writing motivator.

wrt writing explicit material, I remember reading a tweet somewhere that suggested starting with the sex scene first which sounds like maybe a good idea? I often give up writing a thing because I lose motivation to get to 'the good part' which is always the strongest scene in my mind when I'm starting...so maybe starting at the part that is most interesting gives enough motivation to slog through the rest of the fic. Maybe something to try for next month.
terabient: Yu Narukami...uh...dressed as his uncle (P4: Narukami)
I think I have said this multiple times every year i do NaBloPoMo, but I really ought to set aside some time to write instead of waiting until 11PM to get started. WHOOPS.

★ I went to the day phlebotomy course to make up for the Friday I missed. Our instructor saved the liability/risks and dangers video for the last classes because it's uhhhh kind of terrifying. "Here's a recreation of a draw that ended in permanent disability for the patient!" It was hard enough doing draws on classmates & volunteers after weeks of practice...I would have quit the class if I'd seen the video BEFORE performing my first venipuncture.

The course ends December 8th. I'm not sure I'm going to apply for phlebotomy jobs specifically anymore, but I'm glad I took the course and like...found that out now instead of later, I guess. Next January I will hopefully be able to start a medication distribution certification course to broaden my prospects but I think I'll have the job I want anyway well before that.

★ I got a Nintendo Switch today! My sister had like, a bunch of coupons she wanted to use before her Gamestop membership thing expired, and they were running a promotion where you got a $50 gift card with the purchase of a Switch console, so...now seemed like a good time to buy one. I only have Let's Go Pikachu and Blazblue Cross Tag Battle right now; I don't want to get too many games because I don't have the time to play the ones I have :( But it's hard because the Switch has a bunch of stuff I'd LIKE to play.

Also it took me like 45 minutes to create a Nintendo account because I kept getting mixed up at the "sign in with your nintendo network id to easily make a Nintendo account, which is not the same thing as a nintendo network account" thing. @_@

Adventures in SCVI's Libra of Souls:

★ Mitsurugi abandoned me because uhhhh I guess he wants to fight people in Japan now
★ I beat up the Wind Priestess from yesterday, who turned out to be Talim's older cousin. Still haven't met Talim but I think that's for the next visit. I'm not sure what the purpose of this questline is beyond making sure my automaton avatar meets every character in SC canon, but maybe something interesting happens later on?
★ I was enlisted in the "Bring Seong Mi-Na home" army (I didn't have a choice orz) which i guess means my avatar has straight up replaced Hwang like a true Mary Sue AHAHAHAHAHAHAHAHA
★ A weapons dealer tried to beat me up for my sword so I stole one of his weapons instead, which apparently is an Important Decision
★ I met Groh in a field full of rocks, told him "the truth about everything" and he ASSUMED I WAS LYING WHAT THE F U C K
★ Azwel showed up for the first time and in a mode filled with primarily pedestrian dialog he was GLORIOUS AND CAMPY and now I love his goofy evil!Jesus-lookin ass
★ Libra of Souls has a food mechanic where you "equip" a piece of food to get buffs, and because this is the 16th century like over half of the sidequests involve you protecting spice shipments. This means I have a sack full of rare and expensive spices and absolutely nothing else. So I keep imagining my human-sized doll shoving a big satchel of black pepper into her mouth before every fight. X)
★ On that note, absolutely no one has commented on the fact that my character is a giant, sentient ball-jointed doll. ¯\_(ツ)_/¯

Adventures in Overwatch

★ I had some goooooood games playing Ashe tonight (and a few not so good ones but whatever) I'm a little better at using B.O.B and detonating dynamite early. Still struggling a bit in sniper duels but I'm generally coming out on top in Ashe v. Ashe and Ashe v. McCree fights. Also been pretty consistent in taking out Pharahs, but a lot of people are playing Pharah way out of position after her direct damage buff so maybe it's less me being good and more them being reckless.
★ Managed to win a match without a shield tank on Hollywood defense while playing Mercy, which was PRETTY UNEXPECTED like no one on the team is quite sure how it worked. But that's Overwatch for you ¯\_(ツ)_/¯

deep sleep

Nov. 19th, 2018 11:59 pm
terabient: A dog is on your head. You are about to get married. (PQ: Koromaru is very excited...)
Overwatch will be free to play starting tomorrow and the free play period runs until Nov. 26. I made a battle.net account to see how it feels on PC when compared to the X1, despite complaining about getting burned out on the game literally yesterday lol. I feel like simultaneously loving and hating a game is inevitable after you've put so much time into it, though? You get exposed to stuff that you wouldn't ever encounter in something you play infrequently. And your opinion on what is good or bad becomes more influenced by the community so you think about your experiences differently...I remember having similar feelings about Resident Evil and Borderlands after literally hundreds of hours sunk into them.

Dead or Alive 6 released a character reveal trailer and I am ALL OVER IT because:

-BEST GIRLS LISA AND KOKORO ARE CONFIRMED so now the roster officially has every character I care about, also the casual clothing Tina and Kokoro are wearing looks SO GOOD ♥
-The brand-new character NiCO looks fucking ridiculous and I love her already. what is a lighting technomancer anyway???? i really enjoy that DOA6 is going all in on the crazy science angle, it's a series that just...doesn't do serious shit that well.
terabient: A dog is on your head. You are about to get married. (PQ: Koromaru is very excited...)
PLACEHOLDER LOL i will be editing this in about half an hour i just want the post to be up before midnight

It's been years since I've really squee'd about a series at length so why not change that? i tweet about Overwatch on [twitter.com profile] janejana but it's usually about Overwatch League/professional play stuff and bitching/bragging about my own matches in ranked and quick play; i've never really talked about the ~lore~ or fanfic or shipping which I miss doing. (thanks [personal profile] hamimi_fk for the encouragement!)

Favorite Overwatch characters by personality/lore )

Favorite Overwatch characters by playstyle/most played characters )
terabient: by <user name=xfreischutz site=tumblr.com> (Overwatch: Lúcio bunny)
I could have started homework for my phlebotomy class and started cleaning up the house, but instead i stayed in my pajamas and watched the end of the Overwatch World Cup before going out for drinks with my sister and brother-in-law. In my defense, it was cold and rainy and a good day to sit in and watch something trivial.

cut for match results )

Some scattered thoughts about compositions used and the general state/balance of characters and meta in high-level play:

-The recent change to Lúcio's Sound Barrier (grants 750 shield HP instead of 500) felt extremely oppressive. Ofc the purpose of a defensive ult is to keep your team from wiping, but the increased HP has changed the way Barrier is used in a subtle way. The old barrier was used reactively against high-burst ults, but due to its short duration and cast time it was not as reliable as Transcendence. Now it seems to be used most often in situations after ults are expended to deny any advantage the enemy team might get from using ultimate combos or committing to a deep push and instead of feeling like a clutch save for your team, dropping the beat feels like a death sentence for the other team and just feels...unfair?...in a way the old Barrier did not. 750 HP, even though it decays, is an enormous amount of HP to burn down in a single fight and that's not even considering Sound Barrier usually comes on top of Rally and its 100 armor HP. I think the old Barrier just needed a cast time reduction or should have charged faster instead of what exists now.

-All of the support characters saw substantial playtime in the Cup, even though there's been a lot of complaints by...certain segments of support players...who feel the number of nerfs Mercy and Brigitte have received have made them substantially worse. Which is nice! I'd actually say out of all the supports it's Moira who is the weakest at high level play because she does not offer much outside a metric ton of AOE healing and the lowest DPS in the game and Ana and/or Mercy offer utility outside healing (sleep dart, nanoboost, res, damage boost) and have better synergy with the off-supports as well. But her kit's still really strong in ladder/solo queue play.

-It doesn't look fun to be Reinhardt but it looks super-fun to be Winston. Mobility helps a lot i guess.

-McCree was used to great effect by several teams on Control-type maps and I have no idea why he's become so strong in this specific situation so suddenly (he's generally been a poor pick against 3/3 comps which is what is most commonly run on control maps) This is probably why i've never been higher than platinum in competitive mode.

-Wrecking Ball appeared to be the counter-of-choice for double-sniper comps but didn't get very consistent results...still seems like the best counter out of all the tanks for snipers at high leves since D.va and Winston can get burned down so quickly when trying to contest snipers.

-Tracer's in a bad spot :( At least no one on ladder plays as a team so she's still strong there lol.
terabient: Lúcio waving and smiling (Overwatch: Lúcio jazzy)
THERE'S SO MUCH OVERWATCH HAPPENING THIS WEEKEND!!!

First: there's a new hero, Ashe (and her ult, Bob) and a new cinematic with McCree

Also, Lucio-oh's will be a real thing come December! (but only in USA orz) I'm kinda upset that the box art isn't an exact replica of the in-game spray, though. >:[

The Overwatch World Cup is also finishing up this weekend. I've really gotten into watching pro Overwatch this year (it helps that I live near Boston, one of the few cities that has an Overwatch League team, and the local fanbase has been very active in organizing viewing events) and I'm really excited to see what kind of compositions and strategies will be pulled out over the weekend. The community is rather split on the state of the game and what the strongest compositions are, and that split is reflected in the top 8 teams: some teams have gone all-in with refining triple tank/triple support comps with others being rather open with their belief that 3tank/3support as it's been played for the last few months is pretty weak. The first day of play was today and just finished up as I started writing this entry, so the pool has already been cut from 8 teams to 4.

Some thoughts on the matches, cut for results )
terabient: a tiny round android and a scavenger celebrate on infinite loop (TFA: BB-8 & Rey celebrate)
hello everyone! (assuming there are people still here?)

i've started streaming like all the cool kids now. i only stream shmups once a week (Tuesdays at 8PM Eastern Standard Time) but I hope to do it regularly going forward. of course, if history is any indication, that won't happen...but I've been consistent for uhhhhh 3 weeks now!

i stream at https://mixer.com/janejana

come and watch me struggle to git gud at hard games with weird translations. or not. it's your choice!
terabient: Yu Narukami...uh...dressed as his uncle (P4: Narukami)
these unplanned hiatuses from DW are getting longer and longer, aren't they?

naturally the thing that has caused me to rise to the surface of the internet like a dying fish is the advent of the Steam summer sale. help me discover the most efficient way to throw my money into Valve's bottomless pit of digital goods, flist! or do the opposite and encourage fiscal responsibility or...something.

My only definite buys are Sunless Sea and RefRain. I'm looking for opinions on the following:

Kindred Spirits on the Roof
Pros:
-lesbian visual novel/dating sim
-GHOST lesbian visual novel/dating sim
-The lesbians actually have sex!

Cons:
-it's a bit pricey for a visual novel, even with the sale discount
-no idea if the sex scene illustrations are aesthetically and/or narratively satisfying

Akiba's Trip
Pros:
-Apparently a scathing satire of Japanese otaku culture by people who are actually a part of it

Cons:
-The reviews saying it's a "scathing satire" tend to be white dude weeaboo types. I'm not going to say they're lying, but i am going to suggest that they are maybe not great at properly applying the phrase "scathing satire" especially when it comes to video games--particularly when the examples they offer as 'satire' are mostly...not? or are very obvious, very easy to make jokes.
-Even the positive reviews say the actual gameplay is mediocre.

Sublevel Zero
Pros:
-3D, full range of motion shoot-em-up! :o
-Sweet soundtrack

Cons:
-Roguelike (eh)
-Crafting (UGH)
-CRAFTING in a ROGUELIKE SHMUP UUUUGGGGHHHHHHH like okay i guess collecting random junk in procedurally generated dungeons so you can smash it together and make better guns is just ~the trend~ these days but i cannot think of anything LESS fun. Maybe flying into a wall forever, idk.

SOMA
Pros:
-Made by the group behind Amnesia: Dark Descent...which I've never played, actually, but I have heard good things about it!
-It's a horror game under the sea, which is definitely the most horrifying environment on Earth, even a fictional, future Earth.
-There are R O B O T S

Cons:
-you can't fight anything so it's either die or puzzle your way past monsters. i'm bad at puzzles :(
-i like horror games in theory but in reality i am a total wimp and usually give up on them b/c they're 2spooky4me. :((

---

i'm not really looking at much else, but i'm down for any recs you're willing to share. :)
terabient: Anime-styled profile pic that is kinda, sorta like me (Default)
SoooOOOOOoooo the Steam Winter Sale is live, and a lot of other digital game storefronts are also having winter sales because if something proves to be popular it must be copied relentlessly. Thanks, capitalism.

I didn't buy anything during the autumn sale so my wishlist has had some time to lengthen, although there are quite a few games there that are perpetual 'maybe' purchases. Not in a rush to make decisions this time since daily and flash deals aren't happening...I admit there's a lot less excitement around the sale because of that, although I was really frustrated with the limited time deals because I usually missed them. :P Still, they definitely gave me a reason to check Steam every time I had a chance. Now, it's just a matter of determining what's worth buying and what isn't.

On the "almost certainly will buy" list:

-Resident Evil 4 HD
-Undertale - well, I think I'm actually the last gamer I know to play this, so I probably shouldn't give a summary? lol
-Why Am I Dead At Sea Got recommended over at NeoGAF, apparently you're a ghost trying to figure out what killed you while heading off some potential tragedy threatening the ship? Also described as Earthbound-like, which may be becoming its own subgenre of indie gaming.
-Sunless Sea The trailer and reviews sound amazing, and a few friends have it on their rec lists as well. A Lovecraftian RPG taking place in an underground sea sounds fascinating. I've passed on it a few times but 50% off is the biggest discount I've seen so I might as well take the plunge.
-Suguri/Acceleration of Suguri - doujin horizontal shmup that I've been meaning to get for a long time but have yet to pick up. They're going for $2 and the sequel is coming out in January, so that's probably a sign to get it.
-Eschatos/Judgment Silver Sword/Cardinal Sins - I uh, already have this game on my 360 but I've become one of those people who is slowly digitizing her physical game collection. It's a shmup collection with Judgement Silver Sword and Cardinal Sins being from the Wonderswan handheld, and Eschatos a 360 release. Eschatos has a really neat chaining/multiplier mechanic that's significantly less stringent than DoDonPachi's, and a timed mode that's fun as well--you have a very short amount of time to complete a stage (less time than you need) but time is added on depending on how well you perform. Cardnial Sins is really neat--each stage is loosely based on one of the seven deadly sins, with different scoring mechanics and enemies; you have to figure out what you're required to do to pass to the next stage. It's kind of like Wario Ware, but...a shmup. And uh, I honestly can't remember what JSS is like, but it's included in the bundle so I'll find out eventually.

My full wishlist is here, if anyone is interested in offering opinions on what else to buy. If you have your own wishlists feel free to link to them in the comments so I can bug you about what you should/shouldn't get too!

I'd offer to do some gifting but I heard international gifting isn't possible anymore on Steam, which is super lame and bleeeeehhhh. I'll see if there's some kind of work around but if not, boo. BOOOOOO. :(
terabient: Anime-styled profile pic that is kinda, sorta like me (Default)
Played some more Destiny today. I only have a vague idea of how everything works, but it hasn't been too hard to grasp the basics of character progression and how to advance the game. When Destiny was first released, people described it as Phantasy Star Online with Halo mechanics, a comparison that my sister agreed with and that seems apt from what I've played so far. There's the 3 races/3 classes setup, the Guardians are functionally the same as the Hunter's Guild in PSO, The Last City is Pioneer 2 and plot of both games is basically 'discover what destroyed the civilization here, uh oh wait looks like our activity has awakened something DARK and TERRIBLE.' Destiny's Hive even has the same 'sentient infection' vibe that PSO's Dark Force had. The way the social hubs and actual gameplay areas work seem identical to the way PSO2 is set up as well...I wonder if Destiny will add in 'My Room' personal spaces and player shops in the future? Haha, I wouldn't mind if they did.

The gameplay has been pretty enjoyable so far. Controlling your character is intuitive and tight--going from walk -> run -> jump -> double jump -> run -> slide is remarkably fluid and natural, and it's easy to traverse the landscape and position yourself in firefights. Enemies haven't been challenging but it's not like the beginning of the game is supposed to be tough anyway; I'm just glad the enemy AI isn't as limited as Borderlands, where it became painfully easy to predict what each enemy type would do because they had like...2 behaviors total. The weaponry, is already quite varied and easy to use with quality feedback--I can feel the difference between a successful shotgun blast and when I've missed the mark, not just discern it from the damage numbers that pop up on screen. I suppose its a bit strange to praise the basics of game mechanics like this, but it's something that Destiny does really well; it's hard to describe how comfortable it feels to play.

The environments (all two that I've seen) are gorgeous. The skies are particularly beautiful. I've spent a fair amount of time just watching the day/night progress so I can enjoy the different lighting effects and scenery.

As far as things that annoy me, WELL. As one might think from a game titled 'Destiny' the story and worldbuilding is not exactly brimming with originality. From what I've experienced in game: in the distant past, humanity traveled through space and inadvertently awoke some awful thing that tried to destroy everything; it didn't succeed but it wasn't exactly defeated, either, and now 'The Guardians' are protecting what's left of humanity/keeping the evil at bay. The plot has Guardians utilizing light energy for weaponry so when NPCs talking about 'driving back the darkness with your light!' they are talking metaphorically and literally which makes me laugh and laugh and laugh with how over the top it is. I also had to suffer through a cutscene in which an NPC who was clearly in the know about all of Destiny's backstory blathered on about how he could tell me all about the history everyone keeps alluding to vaguely...but then he didn't because of course those times are coming again so I will get to experience them first hand! I mean, why even bother including a 'story' cutscene like that, Bungie. It is a literal waste of time.

The other thing is that while the world is beautiful you mostly just look at it. It's a problem that plagues a lot of open-world games as of late; the game has meticulously rendered and detailed environments but you don't interact with them in any meaningful way. There are quests which send you here and there across the landscape, but you don't explore as much as you follow markers on your radar until you see a glowy thing and press a button to get a checkmark next to some meaningless task. It's pretty telling that about 5 hours into this game, I was being 'led' to new areas but instead of gawking at them my eyes were focused on the radar in the corner so I could finish a side quest. Oh well.

September 2024

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