terabient: Anime-styled profile pic that is kinda, sorta like me (Default)
Okay, that's a lie. The obstacle to writing more is mental illness, but u know. Overwatch being a Good Time again makes it very easy to pick playing it for hours, instead of spending any time related to fic, RIP

I've lost the ability to write actual journal entries so here's just a list of Feelings I Have About Overwatch:

- The new hero Illari has a special jump/gtfo move and the animation is like, a ballerina spin?! It's so cute?! Really most things about Illari are cute, and they also gave her a very grimdark background story which gives her some of the most powerful gap-moe in all of Overwatch, even more powerful than giving Bastion a bird friend.

- I am not really sure how address how the origin stories continue to be "White People's Concept of Cultural Diversity" except that, well, it's still a thing and will likely always be a thing. Amid all the cringe there are still many lovely and enjoyable things to be found with these characters so I'll continue to hyper fixate on this game.

- Blizzard did, in fact, give Lifeweaver a "flirtatious" line with Baptiste which is great thank you i was shipping them already but it's nice for Blizzard to let everyone know that my shipping preferences are the right ones.

- i used to have a complex about playing Overwatch for years and "only" being in Platinum. Now that I'm playing in a dependable group of 4 I am...in Silver, lmao. Still it's better than queuing alone because the last time I tried to make a call out in ranked I was told I was a dumb bitch and should kill myself. (This person then died to the flanker I called out, so thanks, opposing team!) In comparison a 40% winrate is not so bad.

- This Ana costume rules but it's also a battlepass exclusive and i don't want to pay ten whole-ass dollars just to get it (and unlock Illari earlier) There is also robot Symmetra but they didn't give that costume any description BOOOOOOOOOOO

terabient: Lucio looks behind him (OW: Lucio in Rio)
i figured i might as well start cataloging all of the random stuff that i think up for overwatch. maybe someday i'll work these ideas into a scintillating piece of fan-created fiction! but probably not tbh.

- widowmaker has had a terrible, unrelenting crush on ana ever since they met. like 'oh no i can't believe i didn't realize i was gay until after i got married and met the most incredible woman in the world through my husband's work' level of obsession. it's also the only emotion that carried over from her pre-brainwashing life so basically any time ana is even remotely involved in something widow is one glance away from combusting due to frustration.

ana is aware of this. if you want to know why ana faked her death, 'how do i deal with this amelie issue? maybe i'll just die' is right at the top.

- lucio has a master's level understanding of music theory and is crazy good at math but he has a hard time explaining or writing out what he's doing; a lot of stuff comes to him naturally and he struggles to convey that to others with words (or mathematical equations), so he doesn't.

- sigma unironically thinks doomfist and moira are upstanding members of society based on their public personas as CEO of a cutting-edge prothestics company and Oasis' minister of science, respectively. he totally buys into doomfist's pitch about evolving humanity (akande glosses over the "through conflict" bit, ofc) and that their methods are harsh but a reasonable price to pay for scientific advancement. his feelings on the ethics of research got a bit warped after the whole "subject sigma" treatment.

(i prefer sigma being complicit in his relation with Talon rather than oblivious per his official profile. like damn if putting hyperspheres in people's heads is what you call field research you have to be at least vaguely aware that the people you're working with are Problematic.)

- sigma is a lucio fanboy. there is no way that a man born in today's amsterdam (capital of playing techno in the grocery store) wouldn't recognize a bangin' dance anthem when he hears one. the music of siebren de kupier's youth is an armin van buuren 'a state of trance' cast, he absolutely has lucio's debut album on loop while he unravels the mysteries of the universe in his lab.

i had more but i've lost the motivation to keep writing. tbf, most of my overwatch headcanons are dumb things like "who is most likely to use weed recreationally" or "what terrible EDM subgenre does each character jam to." i'm a very high-brow individual.
terabient: ready to kick your ass, then cry about it (Soulcalibur: Siegfried VI artwork)
Taken from tumblr: For ten days, I post an image from a video game that has impacted me without a single explanation and nominate somebody to take the challenge.

Final Fantasy X-2


today's tag is [personal profile] fujicori! (i got ~fancy and used a virtual name drawing site this time)

Some other game stuff:

★ I got Downwell during the steam winter sale and uhhhh I LOVE IT. Very disappointed in myself for dying to bats like 90% of the time. Very pleased that one of the abilities you can get is gaining health by eating the bodies of your enemies. I also think this might be one of those games I play for a long time but never actually beat.

★ In Overwatch I've been trying to re-focus on improving my support play--for the past few competitive seasons I've basically been a D.va one-trick with some DPS fills when necessary (which happened more often than usual during the last two seasons.) But I feel like D.va + hitscans that aren't McCree is too narrow a hero pool and my performance is too streaky on DPS to make them my main role. I've been trying to get better at shotcalling as well, since I think I've got decent enough awareness to do so, at least for my rank...it's gone alright so far? At least when I'm playing Mercy or Lucio (I've had a few games where I've literally told the team's Reinhardt what to do, like "drop your shield and start swinging" levels of micromanaging...) I'm struggling a lot with Zenyatta, my aim is okay but I never feel like I'm using discord efficiently. I just kinda pick whoever's closest to me, or the Widow if they have one lol. I don't really know what to look for in terms of prioritizing discord targets :/

★ Soulcalibur VI released a balance patch last week and i've spent an inordinate amount of my free time trying to figure out how badly my main has been nerfed. (A LOT LOL) I've worked out how most of the changed stuff works, at least at a basic level, but I'm kind of nervous about posting it on public forums because I've never labbed stuff like this before, and I'm worried about being wrong. Only, being wrong is totally normal thing when you're trying to suss out game mechanics and it usually takes a group effort to do so...I shouldn't be nervous, but I am anyway hahAAA. I've just been sitting on this growing txt. file trying to talk myself into posting it.

fic recs

Jan. 3rd, 2019 10:10 pm
terabient: Madoka is embarrassed while Homura side-eyes her (Puella Magi: Madoka and Homura)
I'm not going to do all of the snowflake challenges, but this one sounded fun, and gives me the chance to practice explaining why I like various things--something I'd like to do more of this year.



Day 2

Rec at least three fanworks that you didn’t create.


Get ready for some >2,000 word fic with dark character interpretations and relationship angst, because that is my catnip.

Je le pansai, Dieu le guérit by en passant (Overwatch, Widowmaker/Ana Amari, graphic descriptions of violence, sexual content)

The cracks in the mirror extend down her reflection’s nose and across both eyes. A perfect T shape that warps her face. Her eyes are obscured, her nose broken and crooked, only her mouth remains a perfect image. She presses her fingertips to the glass, feeling the smoothness that puckers and dips into the crooked lines and cracks. It tears into her skin, just enough to draw blood but it’s cold enough in the bathroom that she barely feels it.

When did she break the glass?


Widowmaker, reflecting on the day she shot Ana, and thrilling at the idea of killing her again. The juxtaposition of violence and the pleasure Widowmaker takes in dealing it is deeply unsettling in a way that feels very in-character.

not when we could be enemies by cakecakecake (Puella Magi Madoka Magica, Homura/everyone, sexual content)

homura's been close with all of them.

An angst-filled look (because it's PMMM, ofc) at the sexual relationships Homura has with all the magical girls. I didn't think it was possible to write Homura/Sayaka and have it be so tender, but this fic delivers while also breaking your heart. Some wonderful turns of phrase here; "not when we could be enemies" sunk deep into my brain when I first read it and hasn't left since.

born to die by x (Persona 4 Golden, Tohru Adachi/Yu Narukami, Yu/others, mild descriptions of violence)

You're not so different-- except that you are.

A darker take on what motivates New Game+ Yu Narukami. Does a great job of convincingly depicting Yu as someone cold, calculating, and methodically reaching for immense power; takes a game ending famous for its poignancy and turns into a much more ominous moment.
terabient: Yu Narukami...uh...dressed as his uncle (P4: Narukami)
I think I have said this multiple times every year i do NaBloPoMo, but I really ought to set aside some time to write instead of waiting until 11PM to get started. WHOOPS.

★ I went to the day phlebotomy course to make up for the Friday I missed. Our instructor saved the liability/risks and dangers video for the last classes because it's uhhhh kind of terrifying. "Here's a recreation of a draw that ended in permanent disability for the patient!" It was hard enough doing draws on classmates & volunteers after weeks of practice...I would have quit the class if I'd seen the video BEFORE performing my first venipuncture.

The course ends December 8th. I'm not sure I'm going to apply for phlebotomy jobs specifically anymore, but I'm glad I took the course and like...found that out now instead of later, I guess. Next January I will hopefully be able to start a medication distribution certification course to broaden my prospects but I think I'll have the job I want anyway well before that.

★ I got a Nintendo Switch today! My sister had like, a bunch of coupons she wanted to use before her Gamestop membership thing expired, and they were running a promotion where you got a $50 gift card with the purchase of a Switch console, so...now seemed like a good time to buy one. I only have Let's Go Pikachu and Blazblue Cross Tag Battle right now; I don't want to get too many games because I don't have the time to play the ones I have :( But it's hard because the Switch has a bunch of stuff I'd LIKE to play.

Also it took me like 45 minutes to create a Nintendo account because I kept getting mixed up at the "sign in with your nintendo network id to easily make a Nintendo account, which is not the same thing as a nintendo network account" thing. @_@

Adventures in SCVI's Libra of Souls:

★ Mitsurugi abandoned me because uhhhh I guess he wants to fight people in Japan now
★ I beat up the Wind Priestess from yesterday, who turned out to be Talim's older cousin. Still haven't met Talim but I think that's for the next visit. I'm not sure what the purpose of this questline is beyond making sure my automaton avatar meets every character in SC canon, but maybe something interesting happens later on?
★ I was enlisted in the "Bring Seong Mi-Na home" army (I didn't have a choice orz) which i guess means my avatar has straight up replaced Hwang like a true Mary Sue AHAHAHAHAHAHAHAHA
★ A weapons dealer tried to beat me up for my sword so I stole one of his weapons instead, which apparently is an Important Decision
★ I met Groh in a field full of rocks, told him "the truth about everything" and he ASSUMED I WAS LYING WHAT THE F U C K
★ Azwel showed up for the first time and in a mode filled with primarily pedestrian dialog he was GLORIOUS AND CAMPY and now I love his goofy evil!Jesus-lookin ass
★ Libra of Souls has a food mechanic where you "equip" a piece of food to get buffs, and because this is the 16th century like over half of the sidequests involve you protecting spice shipments. This means I have a sack full of rare and expensive spices and absolutely nothing else. So I keep imagining my human-sized doll shoving a big satchel of black pepper into her mouth before every fight. X)
★ On that note, absolutely no one has commented on the fact that my character is a giant, sentient ball-jointed doll. ¯\_(ツ)_/¯

Adventures in Overwatch

★ I had some goooooood games playing Ashe tonight (and a few not so good ones but whatever) I'm a little better at using B.O.B and detonating dynamite early. Still struggling a bit in sniper duels but I'm generally coming out on top in Ashe v. Ashe and Ashe v. McCree fights. Also been pretty consistent in taking out Pharahs, but a lot of people are playing Pharah way out of position after her direct damage buff so maybe it's less me being good and more them being reckless.
★ Managed to win a match without a shield tank on Hollywood defense while playing Mercy, which was PRETTY UNEXPECTED like no one on the team is quite sure how it worked. But that's Overwatch for you ¯\_(ツ)_/¯
terabient: Celica eats Pocky and plays video games (celica: gaming is srs business)
Some weeks ago, a prominent Overwatch streamer, Seagull, released a video titled The State of Overwatch. This video touched upon several topics that had--and continue to be--discussed frequently by the player base over the past year, such as:

-Game balance after the introduction of Brigitte and the increasing dominance of tank/support heavy compositions;
-The ultimate "meta" essentially boiling down to "have more than the other team"
-General feeling of the matchmaker being inadequate, leading to games where teams have multiple players with identical/overlapping hero pools;
-The team nature of the game means that when your team is working well together you feel great, but if you're not you feel helpless and this contributes to toxicity and the urge to blame those around you;
-All of the above combining so that actually playing Overwatch becomes frustrating and unpleasant and ends with players leaving the game altogether

The reaction to the video has been mixed; there's widespread agreement that Overwatch isn't all that fun to play anymore, but no real consensus as to why these issues exist, or on what to do to address them. I'm no different; there are a lot of aspects of Overwatch design, balance, and approach to matchmaking/social features that have bugged me for a long time, some for years at this point, and now seems as good a time as any to voice them.

Sorry, this is going to get...whiny.

Hero balance, why triple tank/triple support is strong, and why supports keep getting nerfed )
terabient: by <user name=xfreischutz site=tumblr.com> (Overwatch: Lúcio bunny)
★ I am s l o w l y improving at performing venipunctures in class. I had 4 successful ones tonight and one that started but the vein was blown early into the draw, but it does not look like there will be any complications beyond a bruise in the area...phew. I still have over 15 venipunctures to go until I can take the certification test and I hope on Friday I won't have an unsuccessful draws...but I don't know. I'm not sure phlebotomy is going to be something I look to get employed in, but at least now I know a lot more about how it works which should help out in my field regardless.

★ I tried out PC Overwatch and it's basically the same as console Overwatch except my framerate fluctuates more and I'm really bad at just like, moving around with the WASD layout BUT my accuracy across heroes is up by like, 15%?!? I missed every single sleep dart I shot as Ana, though. And I was playing against the A.I.

Did a bunch of QP matches with my brother and sister tonight (on console) and I think I have a decent handle on Ashe. I feel like the hardest thing I run into right now is not being able to get the kill I need when I need it, because aiming can be squirrelly and repositioning to get better LOS isn't always an option, but that particular frustration is becoming less frequent. Getting value out of dynamite is also iffy--throwing it behind a barrier means you can't shoot it to detonate it early, and it's easy enough to walk out of its radius before it explodes--but I've been having better luck with that, too. I still don't know what to look for in terms of optimal ult use...B.O.B is pretty great at drawing aggro and mowing down slow-reacting players, but besides being a big shooty tank that disappears after a few seconds, I'm not sure what to do with him.

★ Still making my way through SCVI's single player stuff, the writing is uh. Pretty dull in a lot of spots and even in entire character stories? Kilik, Maxi and Xianghua were all pretty bare-bone plots about how the power of NPC friendship will help you in the dark times ahead. Taki's would have been more interesting if i could keep track of the like, 5 or 6 different organizations/people trying to take Mekki-maru from her...although some wanted her to re-seal Gel-o-Fury and some i think wanted to kill her just because??? This storyline was needlessly complicated.

In Libra of Souls my character left Maxi's crew (there isn't really a choice involved BOOOOOOO ) and I get to hang out with Mitsurugi, who is incredibly dumb. I'm not saying that I dislike the character (although, I've never had too much interest in him), it's that in SCVI there is a clear, concerted effort to portray Mitsu as the absolute stupidest character in the roster because....humor? It is, as the kids say, a weird flex but okay.

deep sleep

Nov. 19th, 2018 11:59 pm
terabient: A dog is on your head. You are about to get married. (PQ: Koromaru is very excited...)
Overwatch will be free to play starting tomorrow and the free play period runs until Nov. 26. I made a battle.net account to see how it feels on PC when compared to the X1, despite complaining about getting burned out on the game literally yesterday lol. I feel like simultaneously loving and hating a game is inevitable after you've put so much time into it, though? You get exposed to stuff that you wouldn't ever encounter in something you play infrequently. And your opinion on what is good or bad becomes more influenced by the community so you think about your experiences differently...I remember having similar feelings about Resident Evil and Borderlands after literally hundreds of hours sunk into them.

Dead or Alive 6 released a character reveal trailer and I am ALL OVER IT because:

-BEST GIRLS LISA AND KOKORO ARE CONFIRMED so now the roster officially has every character I care about, also the casual clothing Tina and Kokoro are wearing looks SO GOOD ♥
-The brand-new character NiCO looks fucking ridiculous and I love her already. what is a lighting technomancer anyway???? i really enjoy that DOA6 is going all in on the crazy science angle, it's a series that just...doesn't do serious shit that well.
terabient: by <user name=xfreischutz site=tumblr.com> (Overwatch: Lúcio bunny)
★ I passed my LNA exam today! Now it's just a matter of waiting for the results to arrive by mail so I can send it in to the Board of Nursing and get my license reinstated.

★ Ashe went live on the Overwatch servers TODAY, along with a number of other character adjustments from the PTR, and I had a lot of fun trying out all the new stuff.

Ashe: She kinda feels like a Borderlands character plopped into the world of Overwatch--she can ADTS (much faster than Widow and Ana can), is strongest at mid-range, and her coach gun knockback is best used for self-mobility so it feels like she has a Borderlands TPS type superjump at her disposal, even with the cooldown aspect. Her Dynamite seems pretty meh if you just throw it out and wait for it to blow up--it moves slowly enough that people can just move out of its range--but if you detonate it early by shooting it (either in the air or just after it lands) it's a lot more threatening. The burn effect is stronger than I expected although any type of healing will cleanse it.

Her ultimate B.O.B. is interesting. He's thrown out as a projectile like Mei's Blizzard or Zarya's Grav, and once the projectile hits a surface B.O.B materializes and just....runs down the map until he hits something at which point he starts shooting at anything in sight. I didn't pay attention to how long the duration is, but it felt like 6s-8s? Given how much damage he can put out instantly it seems a little long although if you summon him in a bad spot he's worthless--it doesn't seem like you can re-position him if you throw him out in a way that makes him run away from the enemy team.

Mercy: Her ultimate, Valkyrie, charges 10% faster and her healing while in Valkyrie is 60 HPS instead of 50. In practice, this means getting Valkyrie up roughly every other fight, and I had two games where I started a teamfight with Valkyrie and the fight lasted long enough for me to get another one to end it. Having better HPS also means there's some wiggle room for Rez/damage boost to so there's just...a lot more utility overall with her ultimate. I still think Valkyrie is in a weird spot where it's not strong enough defensively to be used as a counter-ult, and not particularly good as an initiation ultimate like Nanoboost or Rally, but at least you get them quickly so you can use it more freely.

Roadhog: His hook and gun spread got tweaked, so that his hook reels in people faster and his damage is more consistent and predictable so ideally there are fewer instances where hooked targets survive with like, 4 HP and escape. In practice it didn't seem like there was much difference but I suppose that was the intent.

Reaper: His shotgun spread also got tweaked to be more consistent (though not tighter) and he heals 30% of damage dealt rather than 20%. Unfortunately he still sucks because his ideal range is still right in your face, he doesn't have a good way of getting into that range without getting stopped by a zillion different CC/stun abilities, and his damage even at ideal range plummets if he's shooting into armor health which he is doing basically all the time. Poor dude can't catch a break.

★ For my next phlebotomy class i have to bring in a volunteer and I'm kind of nervous about having someone I know come in because what if I severely mess up and hurt them? I've been doing this weird thing where I ask someone about volunteering and the moment they agree I immediately try to talk them out of it. Still, I have two people committed for this week's classes so I just have to....not suck.
terabient: Ana Amari on the ground in pain (Overwatch: Ana shot)
It looks like I won't be getting back home until it's past midnight so have a placeholder
----

★ I'm feeling a lot more confident in phlebotomy class EXCEPT when it comes to the butterfly needle and hand draws. I have an easier time drawing from an arm vein I can't see but can feel but drawing from a more obvious hand vein is...beyond me????? It's just been so hard to get comfortable with the butterfly needle. :( We've only done about 5 venipunctures though so I suppose I shouldn't be surprised that I'm still struggling with basic things at this point.

★ Started my competitive mode placements in Overwatch and I have never played this well as D.va before:



but it ended in a draw, which means it doesn't have any effect on my rank and i'm extremely salty about it. THANKS, ASSAULT MODE. I wish there was something that could be done wrt the scoring or the map designs to make Assault maps faster, less frustrating and less prone to stalemates but like, the shitty experience that is 2CP has been a complaint since launch and there's been several minor rule tweaks and map design changes since then, none of which have made Assault any better. There was some talk at Blizzcon about the development of new game types for Quick Play/Competitive mode....if that ever sees the light of day maybe they can just retire Assault entirely. at least retire Hanamura and Temple of Anubis PLEASE

★ Also got my FIRST EVER play of the game as Sombra, although it was just Quick Play lol. (I guess I'm not 100% this is the first time I've done it b/c honestly I play this game way too much, but it sure FELT like my first Sombra POTG) I used to play Sombra a ton before her perma-invisibility buff but all but dropped her because I didn't get how to use her properly. I've been going back to her recently given that Tracer, my usual go-to, doesn't fare well against the tanky compositions being run in comp these days...and while I'm not fully comfortable with Sombra again (the translocater changes really fucked me up) something finally clicked with how to utilize her so I've been having more success lately.

★ Ran one match where my team went triple support (Lúcio/Moria/Brigette) on Dorado, and the other half of our team was Roadhog, Tracer and something else I can't remember, although it didn't matter because we managed to steamroll the team to the point it started to feel unfair. Triple support is one those unfortunate compositions that are fun enough to play as but when you are playing against it, it feels awful. It's also hard to figure out what to do about it, in terms of "what would Blizzard change in order to make this composition a little less dominant," because taken individually none of the supports feels OP, it's just when you stack on tons of HP recovery, damage mitigation and displacement/stun/boop abilities on top of each other that the game feels miserable. (unless your team is running an mirror match and you're executing better.)

★ I'm slowly making my way through Soulcalibur VI's single player modes and boy do I have some thoughts on how the story modes are unfolding. They're mostly positive thoughts, but there are some choices that I am not 100% on board with yet.

I'm literally falling asleep at my desk as I'm typing, though, so I'll leave it til tomorrow.
terabient: A dog is on your head. You are about to get married. (PQ: Koromaru is very excited...)
PLACEHOLDER LOL i will be editing this in about half an hour i just want the post to be up before midnight

It's been years since I've really squee'd about a series at length so why not change that? i tweet about Overwatch on [twitter.com profile] janejana but it's usually about Overwatch League/professional play stuff and bitching/bragging about my own matches in ranked and quick play; i've never really talked about the ~lore~ or fanfic or shipping which I miss doing. (thanks [personal profile] hamimi_fk for the encouragement!)

Favorite Overwatch characters by personality/lore )

Favorite Overwatch characters by playstyle/most played characters )
terabient: by <user name=xfreischutz site=tumblr.com> (Overwatch: Lúcio bunny)
I could have started homework for my phlebotomy class and started cleaning up the house, but instead i stayed in my pajamas and watched the end of the Overwatch World Cup before going out for drinks with my sister and brother-in-law. In my defense, it was cold and rainy and a good day to sit in and watch something trivial.

cut for match results )

Some scattered thoughts about compositions used and the general state/balance of characters and meta in high-level play:

-The recent change to Lúcio's Sound Barrier (grants 750 shield HP instead of 500) felt extremely oppressive. Ofc the purpose of a defensive ult is to keep your team from wiping, but the increased HP has changed the way Barrier is used in a subtle way. The old barrier was used reactively against high-burst ults, but due to its short duration and cast time it was not as reliable as Transcendence. Now it seems to be used most often in situations after ults are expended to deny any advantage the enemy team might get from using ultimate combos or committing to a deep push and instead of feeling like a clutch save for your team, dropping the beat feels like a death sentence for the other team and just feels...unfair?...in a way the old Barrier did not. 750 HP, even though it decays, is an enormous amount of HP to burn down in a single fight and that's not even considering Sound Barrier usually comes on top of Rally and its 100 armor HP. I think the old Barrier just needed a cast time reduction or should have charged faster instead of what exists now.

-All of the support characters saw substantial playtime in the Cup, even though there's been a lot of complaints by...certain segments of support players...who feel the number of nerfs Mercy and Brigitte have received have made them substantially worse. Which is nice! I'd actually say out of all the supports it's Moira who is the weakest at high level play because she does not offer much outside a metric ton of AOE healing and the lowest DPS in the game and Ana and/or Mercy offer utility outside healing (sleep dart, nanoboost, res, damage boost) and have better synergy with the off-supports as well. But her kit's still really strong in ladder/solo queue play.

-It doesn't look fun to be Reinhardt but it looks super-fun to be Winston. Mobility helps a lot i guess.

-McCree was used to great effect by several teams on Control-type maps and I have no idea why he's become so strong in this specific situation so suddenly (he's generally been a poor pick against 3/3 comps which is what is most commonly run on control maps) This is probably why i've never been higher than platinum in competitive mode.

-Wrecking Ball appeared to be the counter-of-choice for double-sniper comps but didn't get very consistent results...still seems like the best counter out of all the tanks for snipers at high leves since D.va and Winston can get burned down so quickly when trying to contest snipers.

-Tracer's in a bad spot :( At least no one on ladder plays as a team so she's still strong there lol.
terabient: Lúcio waving and smiling (Overwatch: Lúcio jazzy)
THERE'S SO MUCH OVERWATCH HAPPENING THIS WEEKEND!!!

First: there's a new hero, Ashe (and her ult, Bob) and a new cinematic with McCree

Also, Lucio-oh's will be a real thing come December! (but only in USA orz) I'm kinda upset that the box art isn't an exact replica of the in-game spray, though. >:[

The Overwatch World Cup is also finishing up this weekend. I've really gotten into watching pro Overwatch this year (it helps that I live near Boston, one of the few cities that has an Overwatch League team, and the local fanbase has been very active in organizing viewing events) and I'm really excited to see what kind of compositions and strategies will be pulled out over the weekend. The community is rather split on the state of the game and what the strongest compositions are, and that split is reflected in the top 8 teams: some teams have gone all-in with refining triple tank/triple support comps with others being rather open with their belief that 3tank/3support as it's been played for the last few months is pretty weak. The first day of play was today and just finished up as I started writing this entry, so the pool has already been cut from 8 teams to 4.

Some thoughts on the matches, cut for results )

September 2024

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