I definitely like parts of it. I actually really liked seeing Piers sacrifice himself, at least from a storytelling standpoint. I liked parts of the mission. But I trip up every time, because so very little of that campaign was built around genuine ideas. Throwing Chris back into battle after his trauma? Chris NOT KNOWING WHO ADA IS just to facilitate said trauma? Chris being so downtrodden (and REALLY, what's wrong with that, given everything he went through?!) just to have Piers die to ~*~inspire~*~ Chris back into fighting the good fight, when that was basically the same concept of RE5, and RE5 handled it better?
Piers had the potential to be a really interesting character, even if he wasn't going to be recurring. But then his files contradicted what we were shown in the game itself, and up until his sacrifice I just kept yelling for him to shut up and sit down, son, you don't know jack about fighting T. Learn something before you start spouting off all this BS about staying strong. You don't know what Chris has been through.
I...well, i'll take that. It hasn't been in the games yet, and I'd prefer to keep it out, even with the....convoluted mess they ended up with.
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Date: 2012-10-31 02:28 am (UTC)From:Piers had the potential to be a really interesting character, even if he wasn't going to be recurring. But then his files contradicted what we were shown in the game itself, and up until his sacrifice I just kept yelling for him to shut up and sit down, son, you don't know jack about fighting T. Learn something before you start spouting off all this BS about staying strong. You don't know what Chris has been through.
I...well, i'll take that. It hasn't been in the games yet, and I'd prefer to keep it out, even with the....convoluted mess they ended up with.