terabient: Celica eats Pocky and plays video games (celica: gaming is srs business)
terabient ([personal profile] terabient) wrote2018-11-01 11:03 pm

why are they calling it 6 when it's a soft reboot

i started playing Soulcalibur VI this week. Fun fact, I had no idea it was being released until, like, half way through October even though it's been promo'd like, all year??? i'm a terrible fan. Feelings so far:

★ Story: SCVI is basically a fleshed-out version of SCI, so it doesn't have much in the way of surprises plot-wise, but there is a lot more world-building, character interactions and more time spent on building character arcs overall which is my bread-n-butter even in a fighting game so I've been enjoying it a lot! The writing quality is a bit hit or miss, the translation seems a bit basic (there's definitely been some conversations that do not sound natural even within the weird alt-history world of SC) but it's still nice to see genuine dialog happening between characters even if they are sometimes basic. The voice acting is good but the fact that dub actor pool has shrunk to like, 10 actors for all the characters in the game kinda makes every NPC sound indistinguishable.

★ Presentation: it's a Bamco figting game so it goes without saying that it looks great; the colors and lighting in particular are stunning. Character models haven't changed much from SCIV/V era but the stages look much improved. The story mode is presented a very Arc Systems fighter/visual novel way with illustrations rather than in-game graphics, and they're INCREDIBLY BEAUTIFUL. Kilik and Maxi's character portraits in particular are A+++++, on-fire levels of hot. The women suffer from a bit of same-face (like, it's a beautiful face! it's just the same for every girl) but that's my only complaint.

★ Gameplay: I don't hate Reversal Edge. I'm glad Guard Impacts are no longer a metered resource. Critical Edges are performed with a single button, which I don't hate on a fundamental level but you gain meter FAST in this game and successful CEs take off a lot of damage so I think the meter gain needs to be toned down a little. I haven't really played "seriously" yet though. lol

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