I wonder why video gamers as a group are so eager to take abuse from gaming companies.
Like, I was reading an opinion piece on microtransactions in premium-priced games, and you'd think there'd be like 95% agreement on these things (i.e. they're unnecessary and manipulative) but no! There are lots of people who are defending the right of corporations to charge money on top of a sizable entry fee, ostensibly because something vague like 'the servers need money to stay open' or 'development costs so much these days' so it's okay to create inherently manipulative systems to drain your wallet of $0.99/$5/$9.99 at a time? I understand that creating games is expensive and you have to pay the people who work on them, and servers require maintainece; but ffs your business model is to charge $60 to play the game. it's not my fault if a publisher spends an outlandish amount of money on promotional mountain dew flavors, or decides to go over budget by cobbling together a multiplayer mode a few months before release so that they can add microtransactions in the first place. i am literally and morally outraged that companies raking in hundreds of millions of dollars a year have the gall to insinuate that they need $60 AND my lunch money in order pay their (overworked, underappreciated) workers and shit out another premium priced game in a year.
But apparently not everyone has the same problem and don't mind getting charged over and over again. :|
Like, I was reading an opinion piece on microtransactions in premium-priced games, and you'd think there'd be like 95% agreement on these things (i.e. they're unnecessary and manipulative) but no! There are lots of people who are defending the right of corporations to charge money on top of a sizable entry fee, ostensibly because something vague like 'the servers need money to stay open' or 'development costs so much these days' so it's okay to create inherently manipulative systems to drain your wallet of $0.99/$5/$9.99 at a time? I understand that creating games is expensive and you have to pay the people who work on them, and servers require maintainece; but ffs your business model is to charge $60 to play the game. it's not my fault if a publisher spends an outlandish amount of money on promotional mountain dew flavors, or decides to go over budget by cobbling together a multiplayer mode a few months before release so that they can add microtransactions in the first place. i am literally and morally outraged that companies raking in hundreds of millions of dollars a year have the gall to insinuate that they need $60 AND my lunch money in order pay their (overworked, underappreciated) workers and shit out another premium priced game in a year.
But apparently not everyone has the same problem and don't mind getting charged over and over again. :|
no subject
Date: 2015-11-07 02:40 pm (UTC)From:Microtransactions on a free to play game is one thing - still not a thing I support, but I can understand the reasoning - but on something you're paying top dollar for in the first place??? What. Even.
I. I really don't have any idea what is wrong with neckbeard nerdjocks, I really don't. =____=
no subject
Date: 2015-11-09 01:20 am (UTC)From:Microtransactions are like those amusement parks that charge a fee for entry and all the rides are free BUT if you pay extra you get to wait in a shorter line. And like, I KNOW amusement parks do that, but that doesn't make the practice any less shitty. :|
no subject
Date: 2015-11-09 02:50 am (UTC)From:It's soooo shitty, yes. :( :( :(
The casino parable is particularly apt, I think, it preys on people with the same brain quirks, just in a different context. :/
no subject
Date: 2015-11-08 09:19 am (UTC)From:no subject
Date: 2015-11-09 01:44 am (UTC)From:Microtransactions almost always function as a way to avoid some part of the game that's designed to be tedious. With MTs the devs/publishers are saying 'You can do X task, and if you do it enough we'll reward you with something cool--OR you could pay us and not have to bother with all that.'