terabient: A girl in a pink dress surrounded by light (Akashicverse)
Okay there's this doujin game out called ∀kashicverse -Malicious Wake- and it's totally awesome. So I am going to talk about it in the hopes that it will interest some, and possibly introduce people to a fun, unique, and lovingly designed game that they might have missed.



CONTACT BEGIN )


Anyway! If these tiny, brightly colored screenshots and clumsy explanations of the gameplay mechanics have piqued your interest, here are some relevant links:

endless-shirafu's official game page, where you can download the free, three-stage demo.

A complete playthrough of the game (this is the video I took my screenshots from)

Playlist of the game's music, because it is mandatory that all shmups have amazingly catchy music, apparently.

If you do give ∀kashicverse a try, I hope you enjoy it! It is a wonderfully crafted game. :)
terabient: baby Thor riding baby Beta Ray Bill (Marvel: Thor & Beta Ray Bill)
I finished all the story missions in Borderlands 2, and most of the side missions. And it only took up all most of my free time this month! Did you know that I don't have a firm grasp on the concept of priorities? It's true!

Anyway here are some thoughts.

In no particular order )

I am not sure what to do next! I really love Zer0 (seriously I'm thisclose to writing some godawful pretentious character study fic and/or fic where he sleeps with everyone; I ALREADY REGRET EVERYTHING) and I might just start True Vault Hunter mode despite having no friends at my level. :x But I also like Maya, who is still really far behind in the game (although overlevelled for where's she at, story-wise) and I have a level 9 Axton that I started a few nights ago...I should probably work on one/both of them now. But I get discouraged by the crappy stuff that drops and that the first part of the game is pretty easy. Stuff will get better later on, I know, but I'm impatient and want things to be hard NAO. >:
terabient: Mordecai button mashes (Regular Show: Mordecai the gamer)
I got Borderlands 2 for Christmas and oh god it has eaten my life. I would probably be playing it right now, in fact, if I hadn't been stupid and gotten both of my characters (an Assassin and a Siren) stuck at different bosses--I can't solo them, so now I have to wait for friends to get on to help me out. Well, I could make my game public and see if random people join, but the general populace of Xbox Live is absolutely horrible and I'd rather not taint my gaming sessions with unnecessary misogyny and overall asshattery.

Also got Threatrhythm Final Fantasy, which is not quite as addicting but very cute. I'm also quite pleased with the music selection, although I wish they'd included a few more FFX tracks. The game includes 'To Zanarkand,' 'Mi'hen Highroad,' 'Fight with Seymour,' and both the regular and orchestral versions of Suteki Da Ne, but nothing else. Personally I would have picked 'Sprouting' (the Moonflow theme) over Mi'hen Highroad, and just about any battle theme over the Seymour one, but OH WELL. At least Sprouting is a downloadable track. (Also: 'Challenge,' the music from the Yunalesca battle which I hate with a raging passion. The music, not the battle. Well, okay, I guess I hate both, because the Yunalesca fight was the worst.)

Anyway, it's a pretty enjoyable rhythm game, although I don't think it's worth the full $40 retail price. It's a good thing I got it as a present because it's short and while the song list is sizable it's still small enough to get repetitive if you play for longer than like...half an hour. It's especially repetitive in the Chaos Shrine mode, which generates random songs with variable note patterns--after a few games the song list starts repeating. A LOT. I swear, if I get another note with Blue Fields, I'll cry.

Apropos of nothing, I like having Lightning and Squall in my party because they are utterly humorless and it is amusing to see run around and smack monsters in an adorable fashion while keeping up their ~too cool to care~ attitudes. Your teenage angst is trumped by cutesy character designs, kiddos. :p

In real life news, there is a lot of drama occurring in the house this week. But since it is still in-progress I am having trouble sorting out my thoughts on the matter. I may post about it later, but maybe not. (Vague update is vague.)
terabient: Celica eats Pocky and plays video games (celica: gaming is srs business)
Have wasted last night and most of this morning reading this reddit thread:

I've been playing the same game of Civilization II for 10 years

...and it's essentially developed into 1984: The Game, with three superpowers perpetually at war. Most of the world is irradiated from constant nuclear strikes, and global warming is so severe that the polar ice caps melt away every century or so.

The OP posted the savefile and others eventually discovered a solution. A solution that involves allying with the American empire (a theocracy, heh) against the Neo-Vikings (HAH!), only to turn around and wipe them from the planet. We've always been at war with Eastasia America.

I've wasted hours reading this simulation saga. NO REGRETS.
terabient: A dancing sandwich (sandwich)
So, occasionally I buy from Play-Asia. Which means that, every now and then, they send me an email informing me of new products that may be relevant to my interests. Today I was notified of a game called Love Tore: Mint. The title wasn't exactly informative, but Play-Asia thoughtfully supplied a description:

In Mint, the sequel to Sweet, you are faced with a new problem. The school wants you to win the national dance championship. The girls are not used to discipli...

My initial reaction: THIS IS A HENTAI GAME ISN'T IT WHY IS IT BEING RELEASED ON THE 360 AND ALSO WHY DOES PLAY ASIA THINK I AM INTERESTED IN IT :(

however! clicking to the Play-Asia site showed that Love Tore: Mint is just a Kinect exercise/dance game with a story mode. The 'discipline' that set off the hentai alarms is actually 'disciplined practice. Phew! The summary also indicated that this fluffy-looking game was in fact a tragedy, since the girl you want to dance with doesn't want to dance with you oh no!!11!!! and you have to crush your dreams by dancing with, gasp, some other girl you don't like as much at the state championship. Anyway, since I have bought a number of dance games and 360 games, the recommendation made a bit more sense. A dancing/bishojo game hybrid would not be the worst thing I have played by choice.

And then I watched the trailer and things got uncomfortable again. Because Love Tore (actually, the official name is Love*Tra, for, um, 'Love Training') is not particularly concerned with dance routines and catchy music; it's far more interested in letting you focus the camera on inappropriate areas and pretending to slow dance with virtual ladies. And here I was, hoping that it would be like Dance Dance Revolution but with lots more hilariously overwrought melodrama. Alas, the basement creeper demographic wins again. :c

And that's the story of today's email notifications. I know, I know, mine is a life of never-ending excitement.
terabient: Noel smiling while wearing her NOL uniform and cloak (Blazblue: Noel portrait)
that's a clumsy title, isn't it?

So! Here is a list of all the stockings at [community profile] fandom_stocking that include anime, manga, kdrama/jdrama and/or video game fandoms. I hope this list will help people discover stockings that they might have passed over. :]

Please let me know if:

-Your stocking has an anime/manga/k-or-jdrama/video game fandom, and isn't listed here
-Your stocking is listed but is missing an anime/manga/k-or-jdrama/game fandom
-Anything that needs fixing (broken links, spelling, etc.)

Also, as many of these fandoms are tiny, feel free to recommend/promote/squee about your fandoms in the comments! (Because really, I haven't seen or played a lot of these titles but they sound fascinating.)

The list! )
terabient: baby Thor riding baby Beta Ray Bill (Marvel: Thor & Beta Ray Bill)
Still plodding through Doom 3. I don't remember it being a particularly long game, although one of the achievements is to complete it in less than 10 hours which I guess means it's a lot longer than I thought. ANYWAY. When I first played through it took me aaaages to complete, because after like, half-an-hour I would be so creeped out I'd have to stop. (I'd like to say 'It was because I was young' but I was in college at the time, SO.) That hasn't really been an issue during this playthrough, but at one point, I was in a room that seemed like a dead end, and then a vent panel in the floor popped up, accompanied by ominous red light and eerie whispery noises to make it clear that a) crawling into a vent was inevitable and b) demons would be in said vent. And I just went lol NOPE and turned the game off.

THE THING IS, there were only two kinds of enemies that I could have encountered, both of which die in 1-2 hits, and I had approximately a zillion shotgun shells--it's not like any potential encounter would be unexpected or even hard to deal with. But somehow, using nothing more than ambient sound and dynamic shadows, the game convinced me to...I dunno, fearquit? WELL PLAYED, id.

Also! One of my favorite things about Doom 3 is the implication that Hell is like, not a religious thing at all, it's just a place where extremely kill-happy aliens live, and the human race's idea of demons and hell come from prehistoric encounters with those aliens. And stuff like pentagrams and demon-summoning rituals are just how the demon/alien teleportation technology manifests, so when humans begin faffing around with super-advanced science like instant teleportation, or building devices that break down materials at the atomic level to create crazy destructive weaponry demon-contact is inevitable. Then humanity discovers that what they thought was supernatural WAS REALLY SCIENCE THE WHOLE TIME OMG.

Obviously this is a well-worn trope but I always appreciate it when a story makes use of it. It's a fun way to subvert the 'religion/spiritual/paranormal vs. science' conflict, and because I am a great big dork I love it when a story goes the extra mile and tries to explain fantasy shenanigans with science-fiction technobabble. IT JUST MAKES ME INEXPLICABLY HAPPY.

SO ANYWAY. The whole "magic is really science" thing is one of my favorite things about the MCU version of Asgard. (I don't think it holds up for comics Asgard because--even though there are a lot of sci-fi elements in the Thor comics, there's a fairly strong definition between magic stuff and science stuff there.) But weirdly it has become an issue in the slash fiction I read lately. ALLOW ME TO EXPLAIN. In like, nearly every slash fic involving Loki, the author uses Loki-magic to get around the 'boring' parts of the sexy bits, like taking off clothing and/or lubing up, because nobody ever wants to just like, describe people doing these things for some reason. And every single time this happens in fic instead of thinking about an undressed ready-for-fuckings Loki I start thinking 'BUT WAIT. If magic is just highly advanced science what are the processes involved in waving your hand to lube yourself up HOW DOES IT HAPPEN, EXPLAIN IT TO ME WITH SCIENCE PLEASE' and try to think of how one could manipulate the natural surroundings in such a way as to create lubricant out of thin air, and how to get the lube on/in the pertinent places without actually putting one's hands there which is maybe missing the point of the fic?

so yeah that's today's post

i am far, FAR too pleased at somehow seguing from Doom 3 to MCU slash fic tropes. clearly, I AM THE BEST BLOGGER.
terabient: A girl in a pink dress surrounded by light (Default)
I wasn't planning on doing any shopping today, but it was my sister's birthday and she wanted to go to the mall so OFF WE WENT. We went in the evening, though, and while it was busy it wasn't mobbed with people, thank goodness.

I didn't do too much deal-searching, but Gamestop had the Doom 3 re-release for $20. Doom 3 holds a special place in my heart...for being one of the scariest games I've ever played. :p So I bought it.

I wasn't sure how well it would hold up after the release and popularity of games like Dead Space and F.E.A.R.; Doom 3's scariness is very much of the 'walking down dark hallways while creepy monsters leap out at you' and that's not the sort of thing that ages well. That said, after an hour and a half of playing, I'm surprised at how frightening Doom 3 still is.

Part of it, of course, is unfamiliarity--I haven't played Doom since 2005, and while I remember the basic plot points and the a few memorable scenes, things like the level layouts, objectives and minor scripted events still come as surprises. But atmospherically, Doom 3 is still an excellent game. When I was playing through Dead Space, I kept thinking "this is creepy, but it's not as bad as Doom 3!" and I can say that the first part of Doom 3 *still* scares me in a way that very few other games have.

The thing is, Doom 3 uses lighting, sound, and the claustrophobic level design to their absolute best effect. The shadow effects are still remarkably effective. Moving machinery and flickering lights make it difficult to discern shadows made by benign objects and shadows thrown by enemies, while the sections of pitch-black darkness that can only be illuminated by flashlight hide various holes and opened vents that enemies use to sneak up on you. The sound is *fantastic*, far better than I'd remembered; you can hear things over the radio, through vents and doors and rooms next to you in addition to where you are--you constantly hear footsteps and fighting and a whole host of weird, creepy shit, and you have to pay attention to it in order to find out if it's close by or something happening further away and not a right-this-second danger.

The voice work/PDA notes are both better than I remember, too. Of course, their first use is to function as keycards/password things, but the audio notes are well-acted and well-written and add a sense of inevitable dread to the story. The e-mails are my favorite part, though--in addition to the necessary 'oh look here is the security code you need to open the locked door' stuff, there's also a bunch of completely useless personal e-mails you can read and reading them all starts to reveal a bunch of inter-personal relationships and drama on the Mars colony before the whole 'Hell literally breaks lose' event. Like, you find one PDA from the guy who checks all the shipping inventory, and one of his emails is an invitation for a going-away party. But he has another email from a guy who's like "I can't remember who this guy is, I thought he was some loser from Alpha Labs but I thought his name was Alan..." Then when you get to Alpha Labs, you find Alan's PDA and he's complaining about someone from the shipping area. There are lots of other little 'stories' you uncover through the PDAs and I just find them endlessly entertaining.

So yeah, Doom 3: STILL PRETTY GOOD.
terabient: Celica eats Pocky and plays video games (celica: gaming is srs business)
Happy 20, November, flist! If you're familiar with the Beatmania and/or Dance Dance Revolution series, consider celebrating this auspicious day by playing a song or two from said games. :)

Yesterday someone at [community profile] girlgamers made an interesting post about the future of micro-downloads; among other things, the TC compares the saturation of gaming apps by indie developers to the oversaturation of the video game industry in the early 80s that led to the infamous industry crash in 1983.

It seems like an odd comparison to make. It's true that certain platforms like the iOS/Android app markets and Facebook are flooded with copycat games using similar payment models (free to play with optional paid content), but other factors that led to the sudden decline in the 1980s video game market aren't present in the current app market. Notably, the costs associated with physically manufacturing cartridges and dealing with retailers, are basically non-existent in web apps--and it was oversaturation paired with enormous manufacturing costs and a lack of retail space that killed Atari and its competitors in 1983. While web app developers have to worry about development costs and recouping them, they don't have to worry about manufacturing a cartridge or convincing retailers to stock their game over a competitor's. The space in the app store is endless, and a developer only has to pay once to stick a game there.

The other major difference would be the way third-party development has changed. Third-party development didn't really *exist* until 1979, and Atari and the other console companies were completely unprepared for the effect they would have and incapable of controlling third-party output. By contrast Apple and Google designed their app stores with the express purpose of profiting from third-party software, and have complete control as to what they allow in their marketplace. Moreover, it's the third-party companies that bear the costs of development and are the only ones at risk if they fail--Apple/Google profit even if the companies making apps bomb. The absolute worst-case scenario for app gaming would see most of the small developers producing mediocre/copycat games disappear after making one or two games, and not have much of an effect on the app industry (can we call it that?) as a whole.

I think the only similarity between the early 1980s game market and the current app markets would be the overvaluation of game company profitability, but that's questionable. Certainly the 1980s market pre-crash was grossly overestimated, but it's much harder to determine how financially viable the biggest app developers are. I tend to think most social media and gaming companies are overvalued, but obviously not everyone agrees, and it will take awhile to see how things shake out.

So uh, I guess this means...crappy iOS/Android/Facebook games that are just knockoffs of more popular games are here to stay? OH WELL. :c
terabient: Reco from Mushihimesama (Mushihimesama Futari - Reco)
I spent most of my off day trying to figure out how to play an obscure doujin shooter, Diadra Empty.



From what I can glean from the...creative English used in-game, you play as a little girl searching for her sister with her dragon friend. (pet?) The atmosphere reminds me of a mix of Legend of Mana (the art, some of the music tracks, and the sense of melancholy the story invokes) and Panzer Dragoon. (the sense of freedom and exploration) I love both of those games to bits, so I was captivated by Diadra Empty from the first level.

The gameplay is an interesting departure from the standard shoot-em-up formula. Instead of scrolling through a level you're dumped in a big, open map and can fly freely throughout the stage; you have the option of locking and unlocking the position you're in to maneuver around the map. A radar at the bottom of the map lets you see where enemies are spawning in, and the bullet patterns they're shooting.

The controls are simple enough: there are two buttons for your shots, a turbo/speed boost button that lets you dash around the screen for a short period of time, and a Storm Saver (S.S) button that sort of functions like a bomb--you're invincible for a short period of time and you spew bullets everywhere.

When it comes to the actual shooting part of the game, Diadra Empty takes a unique approach--instead of having a standard shot and the usual slower, more powerful 'turbo/focus' shot, you are given a variety of shot types with fun names like CloudCracker and Windforce, and you pick two that you want to use. There's also a shield feature in the game--you start out with a shield that protects you from bullets, but each time its hit it disappears and has to recharge. The more hits you absorb, the longer each recharge takes.

The shield, combined with the freedom of movement, makes Diadra Empty a fast-paced game. Instead of carefully weaving through complex bullet patterns, you alternate between dashing through waves of bullets to wipe out clusters of enemies in a single pass, and rushing around to clear areas of the map to give your shield a chance to recharge. It's a unique take on the basic bullet hell mechanics, and I can't think of any other game quite like it. It has aspects of Gradius, Deathsmiles, and Touhou, but the way the mechanics are utilized and work together makes Diadra feel very different from those games.

Aaaaaand I almost forgot this, but there's also a level-up system in place. You get both experience points and gold; I'm not entirely sure of how it works, but it seems like experience points make your shots and shield more powerful, while gold can purchase upgrades like increasing your speed or resting the recharge time of your shield. So instead of getting multiple characters with different but static abilities, you can tailor the main character to reflect your preferences.

Anyway, here are some videos to help give a better sense of what Diadra's like:

The first level

One of the Extra stages, showing what the game is like when things get really hectic

Some tracks I really liked: Title theme; Stage 1; Stage 8; Ending Theme; Extra Stage 5

And if you're interested in playing it yourself, Diadra Empty is downloadable at DoujinStyle as an .iso file.
terabient: Teenage Thor, thinking (Marvel: teen!Thor thoughtful)
I finished RE6's first 3 campaigns a few days ago! It was...a mixed bag as far as entertainment goes. There were some parts that were fantastic and a great many parts that I found boring and a few parts that were pretty rage-quit worthy in their awfulness. All in all, a pretty standard RE experience.

I am not sure why this RE has taken up so much of my brainspace recently, though. I think it's partly due to the uneven quality--the great parts are already some of my favorite in the series, and the shitty parts are some of the worst gameplay experiences I've suffered in years. Also, every single RE discussion and review I've read ends up talking about the series as a whole and the direction video games in general are headed and...there's just a lot to think about.

Not sure how all these thoughts will eventually come out, nor how coherent they will be. When I was playing through the campaigns I tended to go on GameFAQs forums and/or the RE6 tumblr tag and dump all of my thoughts onto the unsuspecting masses there, so I guess I'll just do the same here. :P

Spoilers behind the cut. Also: wall of text that I did not intend to write. I had more opinions than I realized. :S

Chris Chapter 1 )

I realize that most of the RE6 stuff I've posted has been negative, but I genuinely enjoy the game. There's just a lot of boring stuff you have to wade through to get to the good parts.

biohazards

Oct. 14th, 2012 02:21 am
terabient: Celica eats Pocky and plays video games (celica: gaming is srs business)
I have lost all ability to manage my time correctly. Not that I able to so before October started, but I literally find myself up at 12am after getting up at 8 wondering 'where the fuck did my day go?'

★ I haven't forgotten about the trope meme. What I have been doing is leaving all fanficish things until I'm actually in bed because I like writing there, and then I go "OKAY just write like 100 words on this and then..." ...I wake up the next morning with my face covered in paper. (Basically this means I have no idea when I will finish it, because how do i managed free times????)

★ I got Dishonored and while I haven't gotten too far into it yet, it's pretty excellent. I don't have much to say about my experience so far except that I have killed every single target I've gotten and it has had unexpected results that I am...well, enjoying would be the wrong word, because the consequences have been mostly awful. But I appreciate the way my actions have an effect on the city in ways that aren't easily anticipated. And the design is incredible, one of the best-realized worlds I've ever seen in a game. The sense of decay and collapse is palpable without being overstated and, and I'm really bad at explaining things but it's just really outstanding and probably you should give it a look if you like games, period.

★ Have also been playing Resident Evil 6 since it was released and, um, well. The thing is, I like the RE franchise but honestly I love it because it's kind of terrible a lot of the time, and I kind of love all the shitty parts that most people wince at? Like: I abso-fucking-lutely love RE5's infamous boulder-punching scene, and the whole ridiculous finale in the active volcano and that Wesker was a superclone baby experiment thing and that Chris Redfield's physique is maybe the most impossible thing in a series full of impossible happenings and TENTACLES EVERYWHERE and I just cannot be discerning when it comes to RE.

Additional RE6 thoughts, cut for length )

So yeah I have a lot of RE6 feelings, and you will be hearing about all of them, flist. i apologize. :p

★ HOLY SHIT IT'S 5AM. where did my night go?
terabient: Chris PUNCHING A FUCKING BOULDER (Resident Evil: BOULDER PUNCHING RAEG)
Having finished Leon's campaign in Resident Evil 6, I have a question for you:

WHAT THE HELL WERE YOU THINKING

Okay, Capcom. I'll be charitable, and assume what you wanted to do was have a massive, city-spanning boss battle of epic scope and size and excellence. A fight against a relentless, ever-evolving monster that would force gamers to stay on their toes mentally, make them constantly re-evaluate their strategies and use every weapon and trick available to attain victory.

What you actually did was--well.

This is going to take awhile, so I suggest back buttoning before the whine you get comfortable. I HAVE A LOT OF THOUGHTS TO SHARE.

Cut for RE6 spoilers )

With equal parts love and boulder-punching rage,

terabient
terabient: Super-deformed Noel is shocked (Blazblue: Noel - OH NO)
This weekend I am going to a fighting game tournament. It is supposed to be 'major' but this will be its first year existing so I am not sure it will actually be major in terms of attendance. Though regardless of size, I suspect everyone will be v. SERIOUS BUSINESS because that is how these things work.

Anyway, I'm getting pretty nervous about it.

I've already accepted the fact that I will most likely go 0-2 in any game I play (I'm only signed up for Soul Calibur V, but I might, miiiight do a last-minute, day-of sign up for DOA5 and/or Persona 4 Arena, for experience rather than any belief that I'll do astoundingly well) but even so, I'm worried about being THE WORST PLAYER IN THE HISTORY OF FOREVER. I'm okay with losing to better people but I don't want to be so outclassed that people will wonder why I even bothered coming, and that is a distinct possibility.

There's no backing out now, though. (I already paid the venue + entry fees + hotel for the weekend) THE ONLY OPTION LEFT IS TO FIGHT!

Also, since it's in Boston, no matter what happens I will have the option to drown my sorrows or celebrate an unexpected triumph?! in some pretty excellent bars. YAY BEER.

this also means I won't finish any of the genre drabble meme requests until after the weekend. I apologize: I have not been using my time wisely this week.
terabient: Rise Kurosawa (P4: Rise)
★ I picked up Persona 4 Arena about a week ago and it is PRETTY EXCELLENT. Also Laura Bailey-as-Rise/Risette is just the cutest thing ever and I wish she could narrate my life the way she narrates my fights. She's so concerned and enthusiastic about my videya gaem playing! I was fond of Rise in P4, but she's easily my favorite in P4A, despite not being playable at all.

Summary of an interview with Blazblue producer Toshimichi Mori! There is a whole bunch of stuff mentioned here, but this is what interested me the most:

-Arakune speaks in coherent sentences now.
I don't know how I feel about this -- Arakune's shattered speech struck me as annoying at first, then I thought it was a great idea, and now...I don't know. I want to know what's caused the change noooooooooooow, gdi.

-The old characters all had their themes remixed.
NEW MUSIC YAY =D

-(Direct translation) First of all, as you might guess from his attention to young handsome boys, Amane is interested in adding Carl to his traveling troupe. However, he also interests Rachel for some reason, so there’s going to be some interaction between them, too.
...WHAT

Anyway, there's a full translation here for more detailed info.

Screencaps of the stills from the end Blazblue CP PV I posted these awhile ago on tumblr and forgot to link them here x_x

★ I haven't been particularly impressed with DC's Before Watchmen series; the art is gorgeous, obviously, considering the artists involved, but the writing is at best uninspired and at worst seems to utterly miss what drove certain characters to act as they did.

Anyway, Before Watchmen: Dr. Manhattan was released this week and like...Straczynski are you even trying anymore. Seriously, how many times are you going to misuse the Schrodinger's cat experiment and trot out the many-worlds hypothesis in your stories? ALL THE TIME? At this point, I'm fairly certain that JMS is building up to the ~shocking reveal~ that Jon's reactor accident was--gasp!--not an accident but deliberately caused by *DUN DUN DUUUUUUUUUUN!* Dr. Manhattan himself. Except JMS has used this plot before and it was pretty dumb then and would be even less compelling now, and it doesn't really add anything to the Watchmen universe or enrich the original text and god this whole thing is just an exercise in pointlessness, which is not really a surprise but still, annoying. Dr. Manhattan is my favorite Watchmen character and I was hoping his Before Watchmen series would be at least mildly interesting, but now I have no desire to read it, even with the absolutely stunning artwork. :(

★ My current comics pull list: Action Comics, Daredevil, Dial H for Hero. Been thinking about adding one more, but honestly nothing is really catching my eye right now.
terabient: Noel smiling while wearing her NOL uniform and cloak (Blazblue: Noel portrait)
[embarrassing fangirling ahead]

omg NEW BLAZBLUE GAAAAAAAME!

obviously there is not a whole lot of information yet, just a trailer and some artwork/screenshots and a just-started location test, but fear not for this has not stopped me from forming strong opinions already, which I will proceed to share with you all with a hearty helping of capslock!

NOEL: what the hell are you wearing? TUMBLR: how can you like this? Man, that long-as-a-censor-bar pleated skirt is the definition of fug, and the top just idk whatever. And I know BB designs are all about the unnecessary flow-y cape-like accessories that defy the laws of physics, but that caplet thing + ribbon attachments just looks bulky and dumb.

But I do like her hair down. Also BOLVERK SHOTGUN WOOOOOOOOOO \o/

NEW CHARACTERS: Bullet and Azrael: whatever. Mediocre designs, boring sounding drives. Well, ok, with Bullet I don't even know what her Drive is supposed to do and Azrael's sounds like it will be a nightmare to defend against but not particularly interesting to use. boo Amane: MAN-GODDESS LET ME LOVE YOU~

DESIGNS IN GENERAL: okay BB i know gratuitous fanservice is like a ~thing you do and all, but wow some of the character art (Bullet, Litchi, Makoto)....look like something you might find on a ecchi manga cover or eroge game. Not like, a super filthy one, but my first thought was softcore porn. I want to recommend you to other people, BlazBlue, I really do, but stuff like this makes it kind of hard, you know? :|

SYSTEM CHANGES: I can't really say much about them because a) i'm a scrub at this game and i don't understand anything b) i forgot to bookmark the list of changes already documented and i can't remember them too well, WHOOPS. but i won't let such a severe lack of basic knowledge stop me!

Overdrive sounds like a pretty cool comeback mechanic. i like that the timer temporarily stops (apparently?) while its active because playing keep-away when a comeback feature's been activated is way annoying. also doesn't sound like it's anywhere near as dumb as X-Factor in MvC3, but then again, it would be really hard to be dumber than X-Factor.

I UNABASHEDLY LOVE ALL THE CHANGES TO BURST. Fuck Guard Primer management.

i am completely neutral on the apparent removal of wallsplats.

STORY STUFF: well, I hope someone translates the dialog of the PV soon, it would be nice to know what all the characters are screaming about.

Aaaaand I'm going to be spending some free time capping those stills that flashed by at the end of the vid, I think...

PS who's on Team Fuck the NOL and who's not, at this point?

PPS i wonder what's up with the murakumo units.

PPPS i really hope Amane does turn out to be Tenjou's son.

[/opinions]
terabient: A girl in a pink dress surrounded by light (FFXIII: Serah - Summoner's Garb)
....because i've had 'write about X number of things' on my list of stuff to do for well, over a month, and now that number of things is somewhat overwhelming. Also after waiting forever to post about things I will undoubtedly forget details that will return to me only after i've finished, but whatever, gotta start somewhere.

so uh, i guess i'll just list all of the things that have been taking up my brainspace recently?

Soulcalibur V, EVO, competitive gaming )

The Avengers has devoured my mind )

Comics & manga & the purchasing of such )

Kink bingo card, thoughts )
terabient: Arakune reading (blazblue: arakune - thinking)
The [community profile] three_weeks_for_dw fest is kind of, sort of in swing right now--the original community moderator isn't available, and there's been some confusion as far as the end/start dates, but that hasn't stopped people from posting stuff. \o/

Anyway there's a Animanga/manhwa/manhua drabblefest going on for 3W4DW, and I was thinking maybe there should be one for video games too? It would be different from having another friending meme, at least. :P

Open to: All, detailed results viewable to: All, participants: 4


Would you be interested in a video game-themed drabblefest?

View Answers

Yes
4 (100.0%)

Yes, but I'd prefer different restrictions on fill lengths
0 (0.0%)

No
0 (0.0%)

Whatever...
0 (0.0%)



I am shying away from hosting a regular comment-fic thing because there are already a lot of communities and challenges that specialize in that ([community profile] areyougame, [community profile] fic_promptly) but if people aren't interested in drabble-length fills then a regular comment fic fest it is!~
terabient: Super-deformed Raphael, knocked out (Raphael: DED)
so uh i play a lot of SCV online, mostly with the occasionally fine folks who post at gamefaqs, and the guy who sets up the room has started streaming and recording the sessions.

anyway i got recorded last night and it was kind of intimidating but also kind of cool? the voice chat was recorded too, which was neat until i heard my own voice, and came to the disappointing realization that my laugh is distinctly 'nervous chipmunk' like. :c

IF you are so inclined to watch some people of wildly varying skill levels beat each other up for like 4 hours, the saved stream from Saturday is here:

http://www.twitch.tv/heeeeresjonny86/b/313523462

(1:43:00 is about the time I joined in. i won my first match and then went on a ~TOTALLY AWESOME~ 13-game losing streak, which is actually what I usually average. i'm so pro at this game!)

other things in this stream: a badass Maxi player, a discussion about zubats, Hipster Douchebag Patroklos (actually there's a lot of Patroklos in general) and some Dorito taco shell talk somewhere.

it's exciting, maybe?
terabient: Raphael gesturing (Soulcalibur: Raphael - Come here)
So hmmmmmmm I have Soulcalibur V now and since I love this series with low-burning but never-extinguished passion I guess it would be a good idea to talk about it.

cut for story mode spoilers, caps-lock abuse, flailing in glee & rage, etc. )

In closing I would like to point out that a day after SCV's release, there is already Z.W.E.I./Patroklos pornfic.

Never change, fandom. :Db
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